Reputation: 13
Hi there I have been trying to save my canvas as a png and generate it to the web page as soon as it is complied. The problem i am having is that when the image is saved and outputted it only shows the text that i load in from a text box. I also load in a background image which shows in the canvas but not in the outputted image.
<form>
<input name="name" id="name" type="text"/>
</form>
<canvas id="myCanvas" width="640" height="480"></canvas>
<input name="" type="button" onclick="save()" /> Generate
<div id="sample">
</div>
<script type="text/javascript" src="canvas.js"></script>
java script
var myCanvasElement=document.getElementById("myCanvas");
var drawingContext=myCanvasElement.getContext("2d");
// clear canvas and div
drawingContext.clearRect ( 0 , 0 , 640 , 480 );
document.getElementById("sample").innerHTML = "";
// add text box text to canvas
var amount1 = document.getElementById("name").value;
drawingContext.font = "bold 12px sans-serif";
drawingContext.fillText(amount1, 30, 43);
drawingContext.fillText(amount1, 30, 43);
//loads in image to canvas
var imageObj = new Image();
imageObj.onload = function() {
drawingContext.drawImage(imageObj, 100, 150);
};
imageObj.src ='132.png';
//converts canvas to image
var canvas = document.getElementById('myCanvas'),
dataUrl = canvas.toDataURL(),
imageFoo = document.createElement('img');
imageFoo.src = dataUrl;
//Style your image here
imageFoo.style.width = '640px';
imageFoo.style.height = '480px';
//After you are done styling it, append it to the BODY element
var theDiv = document.getElementById("sample");
theDiv.appendChild(imageFoo);
}
I was wondering if anyone had any suggestions as to why it might be doing this Thank you in advance
Upvotes: 1
Views: 392
Reputation: 1631
Give time to load the image . when its is loaded then convert it to DataUrl.
Try this :
// your code
var imageObj = new Image();
imageObj.onload = function() {
drawingContext.drawImage(imageObj, 100, 150);
setTimeout(loadImage,200) ;
};
imageObj.src ='132.png';
After image is loaded call this :
function loadImage()
{
//converts canvas to image
var canvas = document.getElementById('myCanvas'),
dataUrl = canvas.toDataURL(),
imageFoo = document.createElement('img');
imageFoo.src = dataUrl;
//Style your image here
imageFoo.style.width = '640px';
imageFoo.style.height = '480px';
//After you are done styling it, append it to the BODY element
var theDiv = document.getElementById("sample");
theDiv.appendChild(imageFoo);
}
Upvotes: 3