Reputation: 173
Here is what I am trying to achieve: I have a list of Classes (Class1 to Classn) which inherit from a main Class I would like to be able to instanciate an object of any of the n classes without having to do a large switch case (or equivalent). something along the lines of:
static ClassPointerType const * const ArrayOfClassTypes[]={ Class1, Class2, .. Classn };
static Class *GetObjectOfClass(int i)
{
return new ArrayOfClassTypes[i](some parameters for the constructor);
}
You can do that in other OO langues like Delphi where you have a TClass type and can get the class of an object... but I was not able to locate the equivalent functionality in C++.
Upvotes: 4
Views: 315
Reputation: 337
You can add virtual method Clone to your base class and have it pure virtual (= NULL). Have there all required parameters.
Then you can override it in every subclass and create concrete classes there.
And in your factory do:
static ClassPointerType *GetObjectOfClass(int i)
{
return new ArrayOfClassTypes[i]->Clone(some params for the constructor);
}
And your array should contain concrete classes which you will clone:
static ClassPointerType* const ArrayOfClassTypes[]={ new ClassPointerType1(),new ClassPointerType2(), .. new ClassPointerTypeN() };
Complete example as requested:
// base class
class ClassPointerType
{
…
public:
virtual ClassPointerType* Clone(your params) = NULL;
};
// concrete classes
class ClassPointerType1 : public ClassPointerType
{
…
public:
// note: it clones own concrete instance
virtual ClassPointerType* Clone(your params) {return new ClassPointerType1(your params)};
}
class ClassPointerType2 : public ClassPointerType
{
…
public:
virtual ClassPointerType* Clone(your params) {return new ClassPointerType2(your params)};
}
…
class ClassPointerTypeN : public ClassPointerType
{
…
public:
virtual ClassPointerType* Clone(your params) {return new ClassPointerTypeN(your params)};
}
Upvotes: 1
Reputation: 4515
No, in C++ classes are not first-order entities.
(I just noticed everybody is providing a solution to your problem but not precisely answering your question.)
Upvotes: 0
Reputation: 366
Assuming you are using a C++11 compiler here is a solution equivalent to the one provided earlier but less tricky and clever:
#include <iostream>
#include <memory>
#include <array>
class Base {
public:
virtual void doSomething() = 0;
};
class Der1: public Base {
private:
void doSomething() override {
std::cout << "Der1 did something" << std::endl;
}
};
class Der2: public Base {
private:
void doSomething() override {
std::cout << "Der2 did something" << std::endl;
}
};
template <typename T>
std::unique_ptr<Base> make() {
return std::unique_ptr<T>(new T);
}
int main() {
std::array<std::function<std::unique_ptr<Base>(void)>, 2> arr{make<Der1>,
make<Der2>};
auto obj = arr[0]();
obj->doSomething();
obj = arr[1]();
obj->doSomething();
}
You can use std::bind too to pass arguments to make if you have to use a non-default contructor
Hope that helps
Upvotes: 0
Reputation: 23
I implemented something alike recently. In my approach I stored a list of static create-functions instead and feeded a factory class with that
I implemented a templated base class wich
a) is able to register the derived into a factory class
b) implicitly forces the derived class to provide static functions.
However, you have to announce each derived class once. You can use it like this:
int main(int argc, char* argv[])
{
DerivedA::announce();
//and later
IInterface * prt = SingeltonFactory::create(DerivedA::_type);
delete prt;
return 0;
}
The Derived class DerivedA is defined as:
class DerivedA :
public IInterface,
public StaticBase<DerivedA>
{
public:
using StaticBase::announce;
static IInterface * create(){ return new DerivedA; }
static const std::string _type;
};
const std::string DerivedA::_type=std::string("DerivedA");
And the static Base class forcing the _type attribute and the create function to exist are defined as follows:
template<class TDerived>
class StaticBase
{
protected:
static void announce()
{
// register into factory:
SingeltonFactory::registerFun(TDerived::_type,TDerived::_create());
// The call of _type and _create implicitly forces the derived class to implement these, if it is deriving from this Base class
}
};
The factory class does contain a map of
std::map<std::string,tFunPtr>
where typedef tFunPtr is:
typedef IInterface * (*tFunPtr)(void);
This map you can use as an "array of classes" in order to handle it like an object. Thus, you represent the classes by a function pointer of the static create function
Does this answer your requirements? Shall I provide the factory class?
Upvotes: 0
Reputation: 14390
Are you looking for something like this?
template<typename T>
std::unique_ptr<base> make()
{
return std::unique_ptr<base>(new T);
}
class factory
{
static constexpr std::unique_ptr<Base> (*fns[])(){make<derived_a>, make<derived_b>};
std::unique_ptr<base> get_object_of_class(int const i)
{
if (i < 0 || sizeof fns / sizeof *fns <= i) {
return nullptr;
}
return fns[i]();
}
};
Upvotes: 9