Reputation: 101
Hey I am trying to make a basic launcher and for the design I got an image. I want to make the exit button to be shown over the launcher image so you can see it. I dont know how I do it so I need help with it. Here is my code:
package launcher;
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
/**
*
* @author Daniel <Skype: daniel.gusdal>
*
* Current Date: 2. feb. 2014 Current Time: 21:46:52
* Project: 742 client. File Name: Launcher.java
*
*/
public class Launcher extends JFrame {
/**
* Generated serialVersionUID
*/
private static final long serialVersionUID = 1L;
private JPanel contentPane;
static Point mouseDownCompCoords;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
mouseDownCompCoords = null;
final Launcher frame = new Launcher();
frame.setResizable(true);
frame.setUndecorated(true);
frame.setBackground(new Color(0, 255, 0, 0));
frame.setVisible(true);
frame.addMouseListener(new MouseListener() {
public void mouseReleased(MouseEvent e) {
mouseDownCompCoords = null;
}
public void mousePressed(MouseEvent e) {
mouseDownCompCoords = e.getPoint();
}
public void mouseExited(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mouseClicked(MouseEvent e) {
}
});
frame.addMouseMotionListener(new MouseMotionListener() {
public void mouseMoved(MouseEvent e) {
}
public void mouseDragged(MouseEvent e) {
Point currCoords = e.getLocationOnScreen();
frame.setLocation(currCoords.x
- mouseDownCompCoords.x, currCoords.y
- mouseDownCompCoords.y);
}
});
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the frame.
*/
public Launcher() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 100, 841, 593);
contentPane = new JPanel();
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
setContentPane(contentPane);
contentPane.setLayout(null);
JLabel Design = new JLabel("New label");
Design.setIcon(new ImageIcon(getClass().getResource("Launcher3.png")));
Design.setBounds(-158, -22, 1047, 592);
contentPane.add(Design);
ImageIcon img = new ImageIcon(getClass().getResource(
"Playnow.png"));
final JButton Playnow = new JButton(img);
Playnow.setBackground(null);
Playnow.setOpaque(false);
Playnow.addMouseListener(new MouseAdapter() {
@Override
public void mouseEntered(MouseEvent e) {
Playnow.setIcon(new ImageIcon(getClass().getResource(
"PlaynowHover.png")));
}
@Override
public void mouseClicked(MouseEvent e) {
Playnow.setIcon(new ImageIcon(getClass().getResource(
"PlaynowHover.png")));
System.out.println(Playnow.getIcon());
}
@Override
public void mouseExited(MouseEvent e) {
Playnow.setIcon(new ImageIcon(getClass().getResource(
"Playnow.png")));
}
});
Playnow.setBounds(258, 442, 301, 46);
contentPane.add(Playnow);
final JButton Exit = new JButton();
Exit.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
System.out.println(Exit.getIcon());
System.exit(0);
}
});
Exit.setIcon(new ImageIcon(Launcher.class.getResource("Exit.png")));
Exit.setOpaque(false);
Exit.setBounds(766, 59, 21, 21);
contentPane.add(Exit);
}
}
Upvotes: 1
Views: 2760
Reputation: 209142
Don't set bounds. Learn to use Layout Managers.
Paint the image on a JPanel
instead of using a JLabel
Put the JButton
on the JPanel
. Give that JPanel
a GridBadLayout
Override the getPreferredSize()
of the JPanel
.
To switch between images you can use a flag like boolean icon1, icon2, icon3;
. and repaint the JPanel
the mouseXxx
. Something like this
public void mouseClicked(MouseEvent e) {
icon1 = true;
icon2 = false;
icon3 = false;
imagePanel.repaint();
}
....
protected void paintComponent(Graphics g) {
if (icon1) {
g.drawImage(image1, .....);
}
if (icon2) { ... }
if (icon3) { ... }
}
pack()
your frame.
Use Java naming convention. variables start with lower case letters.
Here's an example
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.*;
import java.util.logging.*;
import javax.imageio.ImageIO;
import javax.swing.*;
public class TestButtonOverImage {
public TestButtonOverImage() {
JFrame frame = new JFrame("Test Card");
frame.add(new ImagePanel());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable(){
public void run() {
new TestButtonOverImage();
}
});
}
public class ImagePanel extends JPanel {
BufferedImage img;
public ImagePanel() {
setLayout(new GridBagLayout());
add(new JButton("StackOverflow Button"));
try {
img = ImageIO.read(new URL("http://d8u1nmttd4enu.cloudfront.net/designs/logo-stackoverflow-logo-design-99designs_447080~36d200d82d83d7b2e738cebd2a48de07180cef3a_largecrop"));
} catch (MalformedURLException ex) {
Logger.getLogger(TestButtonOverImage.class.getName()).log(Level.SEVERE, null, ex);
} catch (IOException ex) {
Logger.getLogger(TestButtonOverImage.class.getName()).log(Level.SEVERE, null, ex);
}
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(img, 100, 100, 300, 300, this);
}
public Dimension getPreferredSize() {
return new Dimension(500, 500);
}
}
}
Upvotes: 3