Reputation: 53
I would like to know if there is an easy way to detect when one TriangleMesh collides with another one or maybe a TriangleMesh collides with a Point3D
I tested using a Point3D. I placed it at 0, 0 and gave it a width and height of 1. The tested TriangleMesh is an object that doesn't have anything at 0, 0, but the intersect method still returned true. I am guessing it detects collision on the bounding box and not the surface of the Mesh
Upvotes: 0
Views: 320
Reputation: 669
I am pretty sure you want to be looking at the PickResult class.. I haven't gotten that far myself yet, but I am pretty sure it is what you're looking for.. good luck! post results!
Upvotes: 0