Reputation: 9279
I am learning WebGL and reading the book 'WebGL Programming Guide'. However, the book has omitted the topic on texture mipmapping. I tried to search the official OpenGL ES website but could not seem to get an answer to my question. Neither has anyone asked a similar question in StackOverflow.
Could someone show me, from the start to the end, how to perform texture mipmapping in WebGL?
Upvotes: 6
Views: 9773
Reputation: 100632
In WebGL, you can upload mip maps manually — that's what the level
parameter is in gl.texImage2D
— or you can just upload level 0 and then use gl.generateMipmap
to have them generated for you.
Once your mip maps are generated, use gl.texParameteri
to set a gl.TEXTURE_MIN_FILTER
of gl.NEAREST_MIPMAP_LINEAR
(the default value), gl.NEAREST_MIPMAP_NEAREST
, gl.LINEAR_MIPMAP_NEAREST
or gl.LINEAR_MIPMAP_LINEAR
.
Mip mapping should then be used to sample that texture.
My understanding is that it should be as simple as using gl.generateMipmap(gl.TEXTURE_2D)
and e.g. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR)
.
Upvotes: 11