mnyarar
mnyarar

Reputation: 535

New type definition in C#

I am looking for possibilities to define a new type and using it in C# like below:

Class definition:

public class Position
{
    public double180 Longitude { get; set; } // double180 is a type within a range -180 and 180
    public double90 Latitude { get; set; } // double90 is a type within a range of -90 and 90
}

Usage:

var position = new Position
{
     Longitude = 45,
     Latitude = 96 // This line should give an error while initializing the object
};

Upvotes: 11

Views: 14708

Answers (7)

astef
astef

Reputation: 9488

I like the documentation to be the part of a system:

public class Position
{
    /// <summary>
    /// ...
    /// 
    /// A value within a range -180 and 180
    /// </summary>
    public double Longitude { get; set; }

    /// <summary>
    /// ...
    /// 
    /// A value within a range -90 and 180
    /// </summary>
    public double Latitude { get; set; }
}

All dependent modules must be tested to comply with the specification of their dependency. Test-driven development is one way. Contract-driven development is another.

If you insist on "defencive programming" with run-time checks of values, then simply use a constructor:

public class Position
{
    /// <summary>
    /// ...
    /// 
    /// A value within a range -180 and 180
    /// </summary>
    public double Longitude { get; private set; }

    /// <summary>
    /// ...
    /// 
    /// A value within a range -90 and 180
    /// </summary>
    public double Latitude { get; private set; }

    public Position(double longitude, double latitude)
    {
        if (longitude < -180 || longitude > 180)
        {
            throw new ArgumentOutOfRangeException();
        }

        if (latitude < -90 || latitude > 90)
        {
            throw new ArgumentOutOfRangeException();
        }

        Longitude = longitude;

        Latitude = latitude;
    }
}

Or use a builder:

public class Position
{
    public double Longitude { get; private set; }

    public double Latitude { get; private set; }

    /// <summary>
    /// Protects from invalid positions. Use <see cref="Position.Builder"/>
    /// </summary>
    private Position() { }

    /// <summary>
    /// Builds valid positions
    /// </summary>
    public class Builder
    {
        public double Longitude { get; set; }

        public double Latitude { get; set; }

        public Position Build()
        {
            if (Longitude < -180 || Longitude > 180)
            {
                throw new ArgumentOutOfRangeException();
            }

            if (Latitude < -90 || Latitude > 90)
            {
                throw new ArgumentOutOfRangeException();
            }

            return new Position() { Latitude = this.Latitude, Longitude = this.Longitude };
        }
    }
}

Usage:

Position p = new Position.Builder()
{
    Latitude = 2,
    Longitude = 5
}.Build();

Summary:

  • Run-time checks ("defensive programming"):
    • Public setter with check (see other answers)
    • Public constructor with check
    • "Builder pattern" with builder performing checks
  • Test-time checks:
    • Test-driven
    • Contract-driven

Upvotes: 1

mnyarar
mnyarar

Reputation: 535

I basically got the idea: validation the input inside the setter. When it comes to type definition, it seems Structs are simply the best. So finally, I will use below in my project.

public struct Coordinate
{
    private readonly double _x;
    private readonly double _y;

    /// <summary>
    /// Longitude
    /// </summary>
    public double X
    {
        get { return _x; }
    }

    /// <summary>
    /// Latitude
    /// </summary>
    public double Y
    {
        get { return _y; }
    }

    /// <summary>
    /// Initiates a new coordinate.
    /// </summary>
    /// <param name="x">Longitude [-180, 180]</param>
    /// <param name="y">Latitude [-90, 90]</param>
    public Coordinate(double x, double y)
    {
        if (x < -180 || x > 180)
            throw new ArgumentOutOfRangeException(
                "x", "Longitude value must be in range of -180 and 180.");

        if (y < -90 || y > 90)
            throw new ArgumentOutOfRangeException(
                "y", "Latitude value must be in range of -90 and 90.");

        _x = x;
        _y = y;
    }
}

Then I will use like this

var position = new Coordinate(46.32, 34.23);

Thank you all for your valuable comments.

Upvotes: 1

TypeIA
TypeIA

Reputation: 17250

You don't necessarily need a new type for this. Instead of using an auto property, you can manually write a setter which validates the value:

public double Latitude
{
    get
    {
        return mLatitude;
    }

    set
    {
        if (value > 90 || value < -90)
        {
            throw new ArgumentOutOfRangeException("Invalid latitude");
        }

        mLatitude = value;
    }
}

private double mLatitude;

If you want to reuse this code, you could define your own type and use the above setter in it; then provide an appropriate constructor and conversion operators.

Upvotes: 11

Kris Vandermotten
Kris Vandermotten

Reputation: 10201

A type may be overkill, but if you want one, this is a good start:

struct Double180 : IEquatable<Double180>
{
    private readonly double value;

    public Double180(double d)
    {
        if (d < -180 || d > 180)
        {
            throw new ArgumentOutOfRangeException("d");
        }

        this.value = d;
    }

    public static implicit operator double(Double180 d)
    {
        return d.value;
    }

    public static explicit operator Double180(double d)
    {
        return new Double180(d);
    }

    public override string ToString()
    {
        return this.value.ToString();
    }

    public bool Equals(Double180 other)
    {
        return this.value == other.value;
    }

    public override bool Equals(object obj)
    {
        return obj is Double180 && this.Equals((Double180)obj);
    }

    public override int GetHashCode()
    {
        return this.value.GetHashCode();
    }

    public static bool operator ==(Double180 a, Double180 b)
    {
        return a.Equals(b);
    }

    public static bool operator !=(Double180 a, Double180 b)
    {
        return !a.Equals(b);
    }
}

Of course, there are many more interfaces to implement, for example IConvertible and IComparable<Double180> would be nice.

As you can see, you know where this starts, but you don't know where it ends.

A setter validator, as suggested by the other answers, might be a better idea.

Upvotes: 9

FrankO
FrankO

Reputation: 2562

You would probably be better adding System.ComponentModel.DataAnnotations and using [Range] like so:

public class Position
{
    [Range(-180, 180)]
    public double Longitude { get; set; }

    [Range(-90, 90)]
    public double Latitude { get; set; }
}

Upvotes: 8

Sean
Sean

Reputation: 62472

Add a validation step to the setter:

private double m_Latitude;

public double Latitude
{
  get{return m_Latitude;}

  set
  {
    if(value < -90 || value > 90) throw new ArgumentException("value");

    m_Latitude = value;
  }
}

Note that you as you are providing an implementation of the property you will need to add a member variable to store the underlying property value.

Upvotes: 4

Dave Zych
Dave Zych

Reputation: 21887

Use a double and have the setter check the value:

private double _longitude;
public double Longitude
{
    get
    {
        return _longitude;
    }
    set
    {
        if(value < -180 || value > 180)
        {
            throw new ArgumentException("value");
        }
        _longitude = value;
    }
}

Upvotes: 5

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