Reputation: 1
I'm looking to create a way to store items for a game I'm making using Flash. There's going to be many items in the game and I want to store them in a database that is built into the client and doesn't require connecting to the server.
I know I could write a parser and import a spreadsheet file into my game, but I'd like to not reinvent the wheel if I don't have to.
Is there a way or library that's already created for reading from a client side database? I guess I'm looking for some way to use a database style system on the client side without having to build everything from the ground up.
Upvotes: 0
Views: 50
Reputation: 39456
Look at SharedObjects
:
var saveData:SharedObject = SharedObject.getLocal("GameName");
saveData.data.test = 5;
saveData.flush();
// ... Restart the application and then:
trace(saveData.data.test); // 5
Upvotes: 1