Reputation: 475
I've imported a collada (dae) model into my Three.js scene and that works perfectly. I've created a MeshPhongMaterial and applied it to one particular object in the scene and on Chrome/FF it works as expected, but in IE11, setting THREE.DoubleSided causes the material to not be drawn.
I'm guessing there's an issue with the shader and IE11, but wondered if I might be missing something or is someone has a solution:
var map = THREE.ImageUtils.loadTexture( "meshes/demoRoom/textures/Tank_COLOR.png" );
var mat = new THREE.MeshPhongMaterial(
{
map: map,
side: THREE.DoubleSide,
blending: THREE.AdditiveBlending,
depthTest: true,
transparent: true,
opacity: 0.35,
ambient: 0xffffff,
color: 0xFFFFFF,
specular: 0xcccccc,
shininess: 20,
emissive: 0xFFFFFF,
shading:THREE.SmoothShading
} );
Upvotes: 1
Views: 1192
Reputation: 11
http://msdn.microsoft.com/en-us/library/ie/dn358557(v=vs.85).aspx
Stencil buffers are not supported.
Upvotes: 1