Reputation: 713
I found this code in a tutorial online. It plays an animation in an endless loop.
I want to make an animation that plays three times then ends. Right now I have a looping animation. This is a very simple question but as I am brand new to iOS.
#import "APOViewController.h"
@interface APOViewController ()
@end
@implementation APOViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
NSArray *imageNames = @[@"win_1.png", @"win_2.png", @"win_3.png", @"win_4.png",
@"win_5.png", @"win_6.png", @"win_7.png", @"win_8.png",
@"win_9.png", @"win_10.png", @"win_11.png", @"win_12.png",
@"win_13.png", @"win_14.png", @"win_15.png", @"win_16.png"];
NSMutableArray *images = [[NSMutableArray alloc] init];
for (int i = 0; i < imageNames.count; i++) {
[images addObject:[UIImage imageNamed:[imageNames objectAtIndex:i]]];
}
// Normal Animation
UIImageView *animationImageView = [[UIImageView alloc] initWithFrame:CGRectMake(120, 80, 86, 193)];
animationImageView.animationImages = images;
animationImageView.animationDuration = 0.5;
[self.view addSubview:animationImageView];
[animationImageView startAnimating];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
Thanks. I tried to combine the 2 different answers I received so far. But I'm still getting an error "No visible @interface for 'UIImageView' declares the selector 'animationRepeatCount:'
Here is what I have changed the code to:
#import "APOViewController.h"
#import "UIKit/UIImageView.h"
@interface APOViewController ()
@property(nonatomic) NSInteger animationRepeatCount;
@end
@implementation APOViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
NSArray *imageNames = @[@"win_1.png", @"win_2.png", @"win_3.png", @"win_4.png",
@"win_5.png", @"win_6.png", @"win_7.png", @"win_8.png",
@"win_9.png", @"win_10.png", @"win_11.png", @"win_12.png",
@"win_13.png", @"win_14.png", @"win_15.png", @"win_16.png"];
NSMutableArray *images = [[NSMutableArray alloc] init];
for (int i = 0; i < imageNames.count; i++) {
[images addObject:[UIImage imageNamed:[imageNames objectAtIndex:i]]];
}
// Normal Animation
UIImageView *animationImageView = [[UIImageView alloc] initWithFrame:CGRectMake(120, 80, 86, 193)];
animationImageView.animationImages = images;
animationImageView.animationDuration = 0.5;
[self.view addSubview:animationImageView];
[animationImageView startAnimating];
[animationImageView animationRepeatCount:3];
[animationImageView stopAnimating];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
Upvotes: 1
Views: 136
Reputation: 307
Use property of UIImageView @property(nonatomic) NSInteger animationRepeatCount;
Upvotes: 1