Reputation:
How do I define the image format of a Texture Atlas in Sprite Kit?
For example, I want to set RGBA4444 or RGB565 as the output format to reduce memory usage. (Like in TexturePacker.)
Thanks in advance for your help!
Upvotes: 2
Views: 1357
Reputation: 3102
In your project build settings you can find Output Texture Atlas Format.
Step by step:
Upvotes: 4