Reputation: 81
So I want to move a circle according to a certain velocity, like pong. But I'm having trouble updating the the circle's position. Here is my code that will just draw the circle and rectangle on the side.
import java.awt.*;
import javax.swing.*;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class Game extends JFrame{
public Game(){
GameScreen p1 = new GameScreen();
add(p1);
Timer t = new Timer(1000, new ReDraw());
t.start();
}
public static void main(String[] args){
Game g = new Game();
g.setLocation(400, 200);
g.setSize(700, 600);
g.setVisible(true);
}
}
class ReDraw implements ActionListener{
static int count = 0;
static int posX = 603;
static int posY = 210;
static int velX = 50;
static int velY = 50;
public void actionPerformed(ActionEvent e){
count++;
posX -= velX;
posY -= velY;
System.out.println("Flag 1: " + posX + " " + posY);
if (count == 2)
((Timer)e.getSource()).stop();
}
}
class GameScreen extends JPanel{
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.orange);
g.fillRect(654, 200, 30, 100);
g.setColor(Color.red);
g.fillOval(ReDraw.posX, ReDraw.posY, 50, 50);
}
}
I would like to use the Timer class in swing but if you have another way I would love to hear it.
EDIT: I added an attempt at updating the position of the circle.
Upvotes: 2
Views: 1180
Reputation: 168845
It is necessary to repaint()
the component in question, which will result in the paintComponent(Graphics)
method being called again. To do that, the listener will need to have a reference to the animation panel. This is one way to do it, that includes no changes to other parts of the code.
import java.awt.*;
import javax.swing.*;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class Game001 extends JFrame {
public Game001() {
GameScreen p1 = new GameScreen();
add(p1);
Timer t = new Timer(1000, new ReDraw(p1));
t.start();
}
public static void main(String[] args) {
Game001 g = new Game001();
g.setLocation(400, 200);
g.setSize(700, 600);
g.setVisible(true);
}
}
class ReDraw implements ActionListener {
static int count = 0;
static int posX = 603;
static int posY = 210;
static int velX = 50;
static int velY = 50;
GameScreen gameScreen;
ReDraw(GameScreen gameScreen) {
this.gameScreen = gameScreen;
}
public void actionPerformed(ActionEvent e) {
count++;
posX -= velX;
posY -= velY;
System.out.println("Flag 1: " + posX + " " + posY);
gameScreen.repaint();
if (count == 4) {
((Timer) e.getSource()).stop();
}
}
}
class GameScreen extends JPanel {
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.orange);
g.fillRect(654, 200, 30, 100);
g.setColor(Color.red);
g.fillOval(ReDraw.posX, ReDraw.posY, 50, 50);
}
}
Upvotes: 1