Reputation: 77596
Let's say this is my init method
- (id)initWithClient:(id <Client>)client
andDataStorage:(DataStorage *)storage
{
if (self = [super init])
{
self.client = client;
self.storage = storage;
}
return self;
}
Then I want to write a macro that somehow logs the parameters passed to a method, by wrapping the parameter with a defined macro. Is this possible in any way?
The problem is at runtime it's not possible to find out the type of a parameter passed to a method. So I'm trying to find a hack around it, and do it at compile time.
// somehow achieve this, and log the value inside the marco
#define INJECT(x) NSLog(@"%@", x)
- (id)initWithClient:(INJECT(id <Client>))client
andDataStorage:(INJECT(DataStorage *))storage
{
}
expected log in console:
id <Client>
DataStorage *
Upvotes: 1
Views: 158
Reputation: 50089
due to objC being dynamically typed, all classes have the type id. The information about the declared types is erased. They are merely hints for the developer and to enable the compiler to do some type checking (again purely for the dev's benefit)
So while @encode works for 'primates' and structs and stuff, for classes all is equal... as there are not really object types for runtime
'Solution': Store the class names of method argumentsin a map manually and then COMBINE that info with @encode;s info to log the stuff.
working sample:
#import <Foundation/Foundation.h>
#import <objc/runtime.h>
NSDictionary *DDParamsMap(void);
NSDictionary *DDParamsMap() {
static NSDictionary *dict = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
//TODO
//add all methods that are have objc classes passed
//add the classes or NSNull
dict = @{@"Test_initWithArray:data:number:": @[NSArray.class, NSData.class, NSNull.null]};
});
return dict;
}
void DDLogParamsOf(Class class, SEL sel);
void DDLogParamsOf(Class class, SEL sel) {
//
//try internal lookup first (so we get class names
//
NSString *className = @(class_getName(class));
NSString *methodName = NSStringFromSelector(sel);
NSString *key = [NSString stringWithFormat:@"%@_%@", className, methodName];
NSArray *types = DDParamsMap()[key];
//
// loop
//
NSMethodSignature *signature = [class instanceMethodSignatureForSelector:sel];
if(!signature) {
signature = [class methodSignatureForSelector:sel];
}
//if the array doesnt have the right number of values, screw it!
if(types.count != signature.numberOfArguments - 2) {
types = nil;
}
for(int argument = 2; argument < signature.numberOfArguments; argument++) {
id type = types[argument - 2];
if(type && ![type isKindOfClass:[NSNull class]]) {
NSLog(@"class is %@", type);
}
else {
const char *argumentType = [signature getArgumentTypeAtIndex:argument];
// this is where it gets a bit messy...
if(!strcmp(argumentType, @encode(int))) NSLog(@"an integer");
if(!strcmp(argumentType, @encode(float))) NSLog(@"a float");
if(!strcmp(argumentType, @encode(id))) NSLog(@"it is a class");
// ... etc, etc, etc ...
}
}
}
#define LogParams() DDLogParamsOf(self.class, _cmd);
@interface Test : NSObject
+ (void)testMethofWithFloat:(float)f;
- (id)initWithArray:(NSArray*)a
data:(NSData*)d
number:(int)i;
@end
@implementation Test
+ (void)testMethofWithFloat:(float)f {
LogParams();
}
- (id)initWithArray:(NSArray*)a
data:(NSData*)d
number:(int)i
{
LogParams();
return nil;
}
@end
int main(int argc, char *argv[]) {
@autoreleasepool {
[Test testMethofWithFloat:3.0f];
Test *t = [[Test alloc] initWithArray:@[] data:[NSMutableData data] number:1];
t = nil;
}
}
Upvotes: 0
Reputation: 53000
Like others, I'm not sure what you are really after, or whether it is a good idea/design etc. But I wonder whether you are approaching the problem the wrong way. So let's take a look and maybe it will help you. From what I see you:
Looked at that way, what is the problem? If you are prepared to add macros to your source why not simply add data declarations that contain the information you want - a mapping from a selector to an order list of parameter types as strings.
Is the issue that you want to extract the information in some automated way and were intending adding your macros by some automated process?
You can arrange for an Xcode project to run a source file through some other program by changing the file extension. Apple provide examples of using this to pre-process strings files - the files are fed through a Ruby script which produces a strings file which Xcode then handles as usual. Will that address your needs? Could you write a script/application (doesn't need to be in Ruby) which could add the information you need "on the fly" - take source in, produce modified source out which Xcode then compiles as usual? Note that the Clang compiler itself is designed to be called as a library so you can even use it to help you parse your source to extract the information you are after.
If none of those approaches suit consider that the debugger knows the correct types at runtime, and it gets those from the symbol information generated for it. There are library functions provided to help reader debugger information, so you should be able to write code which uses the same information the debugger does.
Hope those ideas help you, though I'm still not clear what you are trying or whether it makes sense!
Upvotes: 0
Reputation: 21883
Whilst not an answer to the question as such. I would not recommend doing what you are asking about. I've seen far to much code where people have logged every single method call and argument (horribly over-complicated Java Enterprise stuff). The result has always been obscenely large logs that tell you next to nothing because of the amount of work it takes to find what you are after.
My recommendation would be that logging is important, but you should do targeted logging that clearing shows the state of relevant data at specific points which are important to understanding the flow.
Upvotes: 0
Reputation: 100612
At the risk of running into what appear to be crossed wires in the comments: you can get the parameter types passed to a method at runtime.
E.g.
NSMethodSignature *signature =
[class methodSignatureForSelector:@selector(someSelector:)];
for(int argument = 2; argument < signature.numberOfArguments; argument++)
{
const char *argumentType = [signature getArgumentTypeAtIndex:argument];
// this is where it gets a bit messy...
if(!strcmp(argumentType, @encode(int))) NSLog(@"an integer");
if(!strcmp(argumentType, @encode(float))) NSLog(@"a float");
// ... etc, etc, etc ...
}
For any passed objects, use [object class]
since all objects look the same at the runtime level — think of e.g. NSArray -addObject:
; the runtime knows an object type will be passed in but it could be any object type.
See Apple's documentation on Type Encodings for information on what's going on there with those @encode
s.
Upvotes: 1