Reputation: 141
I'm wondering if anyone knows if there is a way to import 3ds max models into C++ or OpenGL with it's animation?
Upvotes: 1
Views: 1955
Reputation: 2278
One way to do it is to export them to FBX file and then write an FBX parser using the fbx sdk. This way you will extract mesh and other data from the file and send to OpenGL via appropriate API calls. Note that OpenGL is a low level graphics API that doesn't understand file formats or animations out of the box. Animations are especially a tricky part to do.
You can also use Assimpn lib to read a lot of 3D files. Though I am not sure if FBX is supported.
Upvotes: 3