Cake
Cake

Reputation: 751

iOS In-App Purchases and Selling in-app Currency

In App where you sell an "in App Currency"; is it okay to also allow ways to get the currency without paying for it? Like have currency in the App for purchasing add-ons, but allow the user to purchase the currency or unlock it by doing various other things in the App.

I've already read that selling in-app currencies is against Apple's policy, but there seems to be a lot of people doing it.

I've been trying to find the answer to this for a while now and haven't come up with anything.

Upvotes: 1

Views: 1197

Answers (1)

rdurand
rdurand

Reputation: 7410

As I commented, it is a much used practice to have an "in-app currency". We may call them "coins" for the example. It is perfectly allowed to have a game in which you can earn those "coins", and add in-app purchases so the player can buy them (and therefore get some faster).

Here is an extract of Apple's document "In-App Purchase Guidelines" :

You may sell credits or virtual currency provided they are used within the app and do not have a time limit imposed upon them.

So, I think you're good to go !

Upvotes: 1

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