Reputation: 751
In App where you sell an "in App Currency"; is it okay to also allow ways to get the currency without paying for it? Like have currency in the App for purchasing add-ons, but allow the user to purchase the currency or unlock it by doing various other things in the App.
I've already read that selling in-app currencies is against Apple's policy, but there seems to be a lot of people doing it.
I've been trying to find the answer to this for a while now and haven't come up with anything.
Upvotes: 1
Views: 1197
Reputation: 7410
As I commented, it is a much used practice to have an "in-app currency". We may call them "coins" for the example. It is perfectly allowed to have a game in which you can earn those "coins", and add in-app purchases so the player can buy them (and therefore get some faster).
Here is an extract of Apple's document "In-App Purchase Guidelines" :
You may sell credits or virtual currency provided they are used within the app and do not have a time limit imposed upon them.
So, I think you're good to go !
Upvotes: 1