Reputation: 536
Hey everyone so having a little trouble trying to accomplish this. I understand how to add lives and display them through a Dynamic Text Field on the stage. My game is set up right now to where this happens and whenever the player dies a live decrements so it works fine.
But I want to display and Image of all 3 lives a custom Movie Clip that I drew in Flash CS6 to represent the lives. So All 3 lives will be displayed in the game and once the player dies one of the lives images is removed.
I have some idea on what to do. For instance I created a "for loop" to display all 3 images on the screen and created variables to place them horizontally next to each other with a space of 30 pixels.
But I'm not sure if this is the correct way to approach this. Also kind of confused on how I would remove one of the images when the player dies?
Her is my code so far:
public var playerLives:mcPlayerLives;
private var nLives:Number = 3;
private var startPoint:Point;
private var aPlayerLivesArray:Array;
In my main class Engine:
aPlayerLivesArray = new Array;
addPlayerLivesToStage();
Then the addplayerlivestostage function:
public function addPlayerLivesToStage():void
{
var startPoint:Point = new Point((stage.stageWidth / 2) - 300, (stage.stageHeight / 2) - 200);
var xSpacing:Number = 30;
for (var i = 0; i < nLives; i++)
{
trace(aPlayerLivesArray.length);
playerLives = new mcPlayerLives();
stage.addChild(playerLives);
playerLives.x = startPoint.x + (xSpacing * i);
playerLives.y = startPoint.y;
aPlayerLivesArray.push(playerLives);
}
}
So like i stated above everything works fine and it does display the 3 images that represent the lives, but would this be the correct approach or is there an easier method?
Upvotes: 1
Views: 898
Reputation: 1505
Looks pretty close to a reasonable approach. I would have a blank container movieclip on stage where you want the lives icons to display. Create one life icon in your library and link it for export with actionscript. When you generate your game view, you can populate this container with the starting value of three lives. Place the first one, then place the subsequent ones based on the first location.
Some untested code:
NOTE: The following presumes your container clip for the lives is named lives_container and your link instance name for the life icon in the library is Life_icon.
var numberOfLives:Number = 3;
var iconSpacing:Number = 5;
var nextX:Number = 0;
for(var i:int = 0; i < numberOfLives; i++ )
{
var icon:MovieClip = new Life_icon();
icon.x = nextX;
lives_container.addChild( icon );
nextX += icon.width + iconSpacing;
}
This way you could add extra lives easily if the player gained any by adding new icons at the last nextX value, like so:
function addLife():void
{
var icon:MovieClip = new Life_icon();
icon.x = nextX;
lives_container.addChild( icon );
nextX += icon.width + iconSpacing;
}
or remove them as the player loses them:
function removeLife():void
{
var numberOfLivesDisplayed:Number = lives_container.numChildren();
lives_container.removeChildAt( numberOfLivesDisplayed - 1 );
nextX -= icon.width + iconSpacing;
}
Using a container clip for the lives icons makes adjusting the location of the life icons easier if it becomes necessary later.
Upvotes: 1
Reputation: 390
i think you're using right way to add lives. and for removing them, you don't need to remove all and add new lives, you can remove the last element of lives array, so, it's done, i think thats already an easy method
so, you can implement this
for (var i = 0; i < nLives; i++)
to make a better usage for "adding lives in-game (earning lives)" something like
for (var i = aPlayerLivesArray.length; i < nLives; i++)
but don't forget to decrease array length by 1 after removing last element of livesArray when player dies
Upvotes: 1