Reputation: 1036
I'm new to Android and Java programming. I created an app for a Coursera class. It has two animations that occur repeatedly. I want them to animate like a drum beat - 1,2,1,2,1,2,1,2,1,2.
I wrote two recursive methods that run until the user clicks a Reset button. I tried adding a wait in between the method calls so the second would kick off right after the first one.
This is the part of my code that has the wait.
mHandler = new Handler(); // .os package class when importing
mLeftfoot = findViewById(R.id.leftfoot);
mRightfoot = findViewById(R.id.rightfoot);
mFootAnim = AnimationUtils.loadAnimation(this, R.anim.foot); //this looks to the foot.xml file for the animations
leftstepRecursive();
try {
wait(600);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
rightstepRecursive();
This part of my code shows the recursive methods, which could probably be written better I know. A lot of DRY...
private void leftstepRecursive() {
mHandler.postDelayed(new Runnable() {
@Override
public void run() {
mLeftfoot.startAnimation(mFootAnim);
if (!pleaseStop)
leftstepRecursive();
}
}, mIntervalleft);}
private void rightstepRecursive() {
mHandler.postDelayed(new Runnable() {
@Override
public void run() {
mRightfoot.startAnimation(mFootAnim);
if (!pleaseStop)
rightstepRecursive();
}
}, mIntervalright);
Any better ideas to implement this left, right, left, right, left, right, left, right, left, right, idea?
Or, what I can do to correct the wait?
I also tried this:
private void rightstepRecursive() {
mHandler.postDelayed(new Runnable() {
@Override
public void run() {
Object testobj = mRightfoot.startAnimation(mFootAnim);
synchronized (testobj) {
testobj.wait(600);
}
if (!pleaseStop)
rightstepRecursive();
}
}, mIntervalright);
@LuigiMendoza. I tried thread(sleep). No errors, but both animations move simultaneously not sure why...
private void rightstepRecursive() {
mHandler.postDelayed(new Runnable() {
@Override
public void run() {
mRightfoot.startAnimation(mFootAnim);
if (!pleaseStop)
rightstepRecursive();
}
}, mIntervalright);
try
{
Thread.sleep(500);
} catch (InterruptedException e)
{
e.printStackTrace();
}
}
I also get this message repeating in Logcat.
02-11 12:15:32.261: I/Choreographer(30480): Skipped 302 frames! The application may be doing too much work on its main thread.
Upvotes: 2
Views: 2477
Reputation: 8870
You should really utilize the Animations framework and some of the classes it provides such as AnimationListeners and AnimatorSets. The Animations framework provides a lot of functionality that would really simplify what you are trying to do i.e. repeating animations, adding delays, timing animations, etc.
Here's a really bare bones example to give the basic idea:
AnimatorSet animations;
//Play the animation
private void playAnimation(){
//If they haven't stopped the animation, loop it.
ObjectAnimator anim1 = ObjectAnimator.ofFloat(target, propertyName, values);
ObjectAnimator anim2 = ObjectAnimator.ofFloat(target, propertyName, values);
animations = new AnimatorSet();
animations.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
playAnimation();
}
});
animations.play(anim1).before(anim2);
animations.start();
}
//Called when cancel is selected
private void stopAnimation(){
animations.end();
}
Upvotes: 3