Reputation: 4514
I have created a 3D wireframe cube from Three.js examples, but it keeps rotating,
I want to stop this animation.
Now when I remove the animate();
from the bottom of script, the Canvas doesn't load.
// start animation
animate();
</script>
And when I try to remove animate();
function from :
// request new frame
requestAnimationFrame(function(){
animate();
});
The animation stops but it takes wierd shape, but not the shape of Cube. Also on every refresh it changes the shape.
Here is my code:
Javascript:
<script defer="defer">
// revolutions per second
var angularSpeed = 0.2;
var lastTime = 0;
// this function is executed on each animation frame
function animate(){
// update
var time = (new Date()).getTime();
var timeDiff = time - lastTime;
var angleChange = angularSpeed * timeDiff * 2 * Math.PI / 1000;
cube.rotation.y += angleChange;
lastTime = time;
// render
renderer.render(scene, camera);
// request new frame
requestAnimationFrame(function(){
animate();
});
}
// renderer
var container = document.getElementById("container");
var renderer = new THREE.WebGLRenderer();
renderer.setSize(container.offsetWidth, container.offsetHeight);
container.appendChild(renderer.domElement);
// camera
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 700;
// scene
var scene = new THREE.Scene();
// cube Length, Height, Width
var cube = new THREE.Mesh(new THREE.CubeGeometry(400, 200, 200), new THREE.MeshBasicMaterial({
wireframe: true,
color: '#ff0000'
}));
cube.rotation.x = Math.PI * 0.1;
scene.add(cube);
// start animation
animate();
</script>
Here is the Fiddle for the same: http://jsfiddle.net/UsEDt/1/
Let me know if you need any other information.
Please suggest.
Upvotes: 1
Views: 1798
Reputation: 3504
To stop rotation and keep it constant even if you refresh, all you have to do is comment out the line that makes the angle change. This line:
//cube.rotation.y += angleChange;
For the issue of cube shape - if you really want an unit cube, you need to fix your dimensions accordingly, as well as your window proportions.
Upvotes: 3