Reputation: 59
I am implementing animation of one imageView.In this animation my ballon image is going from bottom to top and I want to hide it if user will touch the balloon.But my gesture is not working during animation.Could anyone help me.Thanks in advance.
img=[[UIImageView alloc]init];
img.frame=CGRectMake(150, 450, 50,50);
[self.view addSubview:img];
img.image=[UIImage imageNamed:@"ballon3.png"];
img.userInteractionEnabled=YES;
UITapGestureRecognizer *tapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapFrom:)];
tapGestureRecognizer.numberOfTapsRequired=1;
tapGestureRecognizer.delegate=self;
[img addGestureRecognizer:tapGestureRecognizer];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDelegate:self];
[UIView setAnimationRepeatCount:30];
[UIView setAnimationDuration:10];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
CGAffineTransform scaleTrans =
CGAffineTransformMakeScale(2, 2);
CGAffineTransform rotateTrans =
CGAffineTransformMakeRotation(angle * M_PI / 180);
img.transform = CGAffineTransformConcat(scaleTrans, rotateTrans);
img.center = CGPointMake(30,320);
this is the method for gesture.but this method is not calling.
-(void)handleTapFrom:(UIGestureRecognizer *)sender
{
img.hidden = yes;
}
Upvotes: 0
Views: 375
Reputation: 7245
You need to use block for your animation so like it : (Note the UIViewAnimationOptionAllowUserInteraction
, which is important)
[UIView animateWithDuration:10 delay:0 options:UIViewAnimationOptionAllowUserInteraction animations:^{
// Your animation here
} completion:^(BOOL finished) {
// Once completed do stuff here;
}];
I let you set the other params like you want.
If you need to work prior to iOS 4.0, you will need to set your animation in a separate thread. Check here for more info.
Upvotes: 1