Reputation: 85
What is the best way to use embedded images in a buttonbar in actionscript? We currently have the following buttonbar that is attached to a textarea that is visible once you select the textarea:
<mx:ButtonBar id="textEdits"
x="0" y="-20"
doubleClickEnabled="false" includeInLayout="{model.textSelected}"
itemClick="{handleTextEditClick(event);}" buttonHeight="20" buttonWidth="20" visible="{model.textSelected}">
<mx:dataProvider>
<mx:Array>
<mx:Object icon="@Embed(source='/assets/icons/edit.png')" />
<mx:Object icon="@Embed(source='/assets/icons/bold.png')" />
<mx:Object icon="@Embed(source='/assets/icons/italic.png')" />
<mx:Object icon="@Embed(source='/assets/icons/underline.png')" />
<mx:Object icon="@Embed(source='/assets/icons/left.png')" />
<mx:Object icon="@Embed(source='/assets/icons/center.png')" />
<mx:Object icon="@Embed(source='/assets/icons/right.png')" />
<mx:Object icon="@Embed(source='/assets/icons/justify.png')" />
</mx:Array>
</mx:dataProvider>
</mx:ButtonBar>
This is working just fine, but we are going through an architecture change and are moving the buttonbar from a click event (which fired has access to the mxml file) to a mouseover event (which is handled entirely in actionscript). As a result need to convert the buttonbar over to actionscript. Here is what we have so far:
private var images:Array;
private const IMAGE_COUNT:uint = 8;
[Embed(source = '/assets/icons/edit.png')]
private var Image0:Class;
[Embed(source = '/assets/icons/bold.png')]
private var Image1:Class;
[Embed(source = '/assets/icons/italic.png')]
private var Image2:Class;
[Embed(source = '/assets/icons/underline.png')]
private var Image3:Class;
[Embed(source = '/assets/icons/left.png')]
private var Image4:Class;
[Embed(source = '/assets/icons/center.png')]
private var Image5:Class;
[Embed(source = '/assets/icons/right.png')]
private var Image6:Class;
[Embed(source = '/assets/icons/justify.png')]
private var Image7:Class;
public function createButtonBar():void
{
images = new Array(Image0, Image1, Image2, Image3, Image4, Image5, Image6, Image7);
textEdits = new ButtonBar();
textEdits.dataProvider = images;
textEdits.id = "textEdits";
textEdits.x = myTextarea.x;
textEdits.y = myTextarea.y - 20;
textEdits.includeInLayout = true;
textEdits.visible = true;
textEdits.height =
addChild(textEdits);
textEdits.addEventListener(MouseEvent.MOUSE_OVER, activateButton);
textEdits.addEventListener(MouseEvent.MOUSE_OUT, deactivateButton);
textEdits.addEventListener(ItemClickEvent.ITEM_CLICK, handleTextEditClick);
}
The issue we are having is the buttonbar is created just fine, but doesn't have any images. This is what we are getting:
Any help with this would be greatly appreciated.
Chris
Upvotes: 0
Views: 201
Reputation: 36107
Try this, Also better you need to set iconField
property and Your images array should be like this
images = [{icon:Image0}, {icon:Image1}, {icon:Image2}, {icon:Image3}, {icon:Image4}, {icon:Image5} , {icon:Image6}, {icon:Image7}];
textEdits.iconField = "icon";
Upvotes: 1
Reputation: 551
change the images define like this
images = [{icon: Image0}, {icon: Image1},
{icon: Image2}, {icon: Image3},
{icon: Image4}, {icon: Image5},
{icon: Image6}, {icon: Image7}];
Upvotes: 0