Reputation: 2542
I'd like to create a simple table game by Swing. I have a JFrame and a JPanel variable.
I want to add JButtons to this JPanel, but I'd like to create an own class.
I made a class that extends JButton (inheritence):
public class GameField extends JButton {...}
So I could add GameFields to the JPanel.
But I'd like to create GameFields by composition:
public class GameField{
private JButton button;
}
But in this clase how I can add GameField to JPanel? Can I solve this problem by compisition?
Upvotes: 3
Views: 196
Reputation: 17971
But in this clase how I can add GameField to JPanel? Can I solve this problem by compisition?
You do this by adding a simple getter like this:
public class GameField{
private JButton button;
public GameField(String text) {
button = new JButton(text);
// do your stuff here
}
public JButton getButton() {
return button;
}
}
Then in your GUI:
public void createAndShowGUI() {
JPanel panel = new JPanel(new GridLayout(5,5));
panel.add(new GameField("Button # 1").getButton());
panel.add(new GameField("Button # 2").getButton());
...
JFrame frame = new JFrame("Game");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(panel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
You've stated in a comment:
Thanks, but in this case if I'd like to access this field (i.e. panel.getComponent(i)), I can get only a JButton, and not a GameField.
You can keep a list with your GameField
objects or you can use putClientProperty() method to keep a reference to the GameField
object as shown in the example below:
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class Demo {
private void createAndShowGUI() {
ActionListener actionListener = new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
JButton button = (JButton)e.getSource();
GameField gameField = (GameField)button.getClientProperty("GameField");
if(gameField != null) {
System.out.println(gameField.getText());
}
}
};
GameField gameField1 = new GameField("Button # 1");
gameField1.getButton().addActionListener(actionListener);
GameField gameField2 = new GameField("Button # 2");
gameField2.getButton().addActionListener(actionListener);
JPanel content = new JPanel(new GridLayout());
content.add(gameField1.getButton());
content.add(gameField2.getButton());
JFrame frame = new JFrame("Demo");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.add(content);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
class GameField {
private String text;
private JButton button;
public GameField(String text) {
this.text = text;
button = new JButton(text);
button.putClientProperty("GameField", GameField.this);
}
public JButton getButton() {
return button;
}
public String getText() {
return text;
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
new Demo().createAndShowGUI();
}
});
}
}
Upvotes: 6
Reputation: 2453
If you wish your GameField objects to have JComponents and still be able to add them to other JComponents, have them extend JPanel
instead of JButton
.
You can then have your GameField objects as JPanels with other JComponents and add them to your JFrame.
Upvotes: 0