Reputation: 193
I've been trying to develop games recently, so I've just started learning XNA today, after finally throwing in the towel on a WinForms game. So, I know that you are SUPPOSED to load textures in using the Visual Studio solution explorer, but is there any way to do that with a line of code, something akin to Game.LoadTexture(string filename);
or something like that? Because I prefer to do everything from the code to keep it all straight.
Upvotes: 2
Views: 108
Reputation: 2758
If you are using XNA 3.1 or earlier, you could look at Texture.FromFile
(see here). This method works with 1D
, 2D
, and 3D
textures, and should be used in the LoadContent
method.
However, if you are using XNA 4.0, there is no Texture.FromFile
method. Instead, there's Texture.FromStream
(I don't think there's a FromStream
method for a Texture3D
or Texture
though). You could create a method to load a texture (in this case, a Texture2D
) from a file: (code from here)
private Texture2D TextureFromFile(string path)
{
FileStream fs = new FileStream(path, FileMode.Open);
Texture2D t2d = Texture2D.FromStream(GraphicsDevice, fs);
fs.Close();
return t2d;
}
Also see here and here for more info, especially the latter for getting a texture
or Texture3D
from a file.
HTH
Upvotes: 3