Reputation: 5495
I'm trying to make something like a slingshot using libGDX.
My code
if (Gdx.input.isTouched()) {
ShapeRenderer sr = new ShapeRenderer();
sr.setColor(Color.BLACK);
sr.setProjectionMatrix(camera.combined);
sr.begin(ShapeType.Line);
sr.line(player.getLeft().x, player.getLeft().y,
Global.game_touch_position.x, Global.game_touch_position.y);
sr.line(player.getRight().x, player.getRight().y,
Global.game_touch_position.x, Global.game_touch_position.y);
sr.end();
}
Doing this i will have the output This looks awful, and if I debug on my android phone , the logcat is spammed by the message
02-17 18:55:27.371: D/dalvikvm(7440): GC_CONCURRENT freed 1884K, 40% free 8287K/13635K, paused 15ms+2ms, total 40ms
And lags, I have like 30 fps when i touch the screen , and 60 when i don't...
I also need to draw the line with a little bit of thickness, so when the line is bigger, i will have to make it thicker, to give a cool look.
Which is the best way to draw a simple line in libgdx ? If I won't find any answer probably i'm going to draw circles from a point of the line to the other..this would look ok , but won't look like a slingshot...
Any help?
Upvotes: 10
Views: 22228
Reputation: 8584
I just have something like this in a helper or utils class. I usually use it for debugging and visualizing whats going on.
private static ShapeRenderer debugRenderer = new ShapeRenderer();
public static void DrawDebugLine(Vector2 start, Vector2 end, int lineWidth, Color color, Matrix4 projectionMatrix)
{
Gdx.gl.glLineWidth(lineWidth);
debugRenderer.setProjectionMatrix(projectionMatrix);
debugRenderer.begin(ShapeRenderer.ShapeType.Line);
debugRenderer.setColor(color);
debugRenderer.line(start, end);
debugRenderer.end();
Gdx.gl.glLineWidth(1);
}
public static void DrawDebugLine(Vector2 start, Vector2 end, Matrix4 projectionMatrix)
{
Gdx.gl.glLineWidth(2);
debugRenderer.setProjectionMatrix(projectionMatrix);
debugRenderer.begin(ShapeRenderer.ShapeType.Line);
debugRenderer.setColor(Color.WHITE);
debugRenderer.line(start, end);
debugRenderer.end();
Gdx.gl.glLineWidth(1);
}
Now I can easily draw a line from anywhere I like on any projection matrix I want.
HelperClass.DrawDebugLine(new Vector2(0,0), new Vector2(100,100), camera.combined);
You want to draw outside the other SpriteBatch
begin and end. And if you want to make a lot of lines each frame you are better off beginning and ending the ShapeRenderer in a separate static method or make it public and do it yourself depending on your needs.
Obviously you can create more methods for more shapes or more overloads.
Upvotes: 15
Reputation: 57
ShapeRenderer has a method called rectLine() that draws a line with a specified thickness. It is exactly what you're looking for with your line thickness question. You will also want to change sr.begin(ShapeType.Line) to sr.begin(ShapeType.Filled)
if (Gdx.input.isTouched()) {
ShapeRenderer sr = new ShapeRenderer();
sr.setColor(Color.BLACK);
sr.setProjectionMatrix(camera.combined);
sr.begin(ShapeType.Filled);
sr.rectLine(player.getLeft().x, player.getLeft().y,
Global.game_touch_position.x, Global.game_touch_position.y, desired_thickness);
sr.rectLine(player.getRight().x, player.getRight().y,
Global.game_touch_position.x, Global.game_touch_position.y, desired_thickness);
sr.end();
}
Upvotes: 1
Reputation: 1037
You could set line thickness by calling Gdx.gl10.glLineWidth(width_in_pixels)
.
Upvotes: 3