Reputation: 347
I have a mouse over event listener on some of my movieclips. When the mouse hover over them I want them to scale. Which works perfectly except for the delay of 2 or 3 seconds between the mouse is over and something actually happens on screen. Why? Ty
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.display.SimpleButton;
import flash.display.Stage;
import flash.text.TextField;
import flash.text.TextFormat;
import flashx.textLayout.formats.Float;
public class Airport extends MovieClip
{
//-----------------------------------------------------------------------------
public static var collectedMovieClipsArray:Array = new Array();
public static var ROUTING:boolean = true;
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
public function Airport(navninput, bynavninput)
{
collectedMovieClipsArray.push(this)
this.addEventListener(MouseEvent.CLICK, clickHandler);
this.addEventListener(MouseEvent.MOUSE_OVER, hoverHandler);
}
private function hoverHandler(evt:MouseEvent):void
{
if (ROUTING == true)
{
this.alpha = 60;
this.width = 2*this.width;
this.height = 2*this.height;
this.addEventListener(MouseEvent.MOUSE_OUT, awayHandler);
}
}
private function awayHandler(evt:MouseEvent):void
{
this.width = 13;
this.height = 13;
}
}
}
Upvotes: 0
Views: 234
Reputation: 3157
Low fps and/or the swf is overloaded with math or graphics. How much are you scaling and from what size? are you playing a transition for the scaling? more details always help.
Upvotes: 0