Reputation: 1127
I got this code to copy file from App directory to folder on SD card and use that file to set as ringtone. But there is something that I don't understand. How can I determine which file to take? Let's assume I have 1 file named fusrodah in raw folder. How can I make my app to pick that file and copy it to sdcard folder?
private int size;
private static final int BUFFER_LEN = 1024;
private void copyFile(AssetManager assetManager, String fileName, File out) throws FileNotFoundException, IOException {
size = 0;
FileOutputStream fos = new FileOutputStream(out);
InputStream is = assetManager.open(fileName);
int read = 0;
byte[] buffer = new byte[BUFFER_LEN];
while ((read = is.read(buffer, 0, BUFFER_LEN)) >= 0) {
fos.write(buffer, 0, read);
size += read;
}
fos.flush();
fos.close();
is.close();
}
public void onClick(View arg0) {
AssetManager assetManager = getAssets();
File file = new File(Environment.getExternalStorageDirectory(),
"/myRingtonFolder/Audio/");
if (!file.exists()) {
file.mkdirs();
}
String path = Environment.getExternalStorageDirectory()
.getAbsolutePath() + "/myRingtonFolder/Audio/";
File out = new File(path + "/", "fusrodah.mp3");
if(!out.exists()){
try {
copyFile(assetManager, "fusrodah.mp3", out);
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Upvotes: 0
Views: 42
Reputation: 2005
Replace this
InputStream is = assetManager.open(fileName);
with
InputStream is = getResources().openRawResource(R.raw.fusrodah);
Upvotes: 1