Reputation: 1738
So when you create a project using the SpriteKit template. You have your View controller and your SKScene.
From my view controller I start my game with the code given by default and present the scene.
In my TCAViewcontroller.m
- (IBAction)startGame:(id)sender {
NSLog(@"Start Game triggered");
mainPageImage.hidden = 1;
// Configure the view.
// Configure the view after it has been sized for the correct orientation.
SKView *skView = (SKView *)self.view;
if (!skView.scene) {
skView.showsFPS = YES;
skView.showsNodeCount = YES;
// Create and configure the scene.
TCAMyScene *theScene = [TCAMyScene sceneWithSize:skView.bounds.size];
theScene.scaleMode = SKSceneScaleModeAspectFill;
// Present the scene.
[skView presentScene:theScene];
}
}
When the user loses in the game I would like to dismiss the scene and go back to my view controller I have. I can't seem to find anything with my searches to going back to the original view controller, just pushing to a game over scene. But I don't want to push to another scene, just dismiss the current scene and go back to my TCAViewController. Please answer using code for clarification Thanks
Upvotes: 1
Views: 3185
Reputation: 18487
Your scene needs to offer a line of communication to your controller to indicate that is finished. You could, for example, create a delegate protocol and corresponding property in your scene. An example:
@protocol TCAMySceneDelegate;
@interface TCAMyScene : SKScene
@property (nonatomic, weak> id<TCAMySceneDelegate> delegate;
@end
@protocol TCAMySceneDelegate <NSObject>
- (void)mySceneDidFinish:(TCAMyScene *)gameScene;
@end
Then, in the .m of your TCAMyScene
- (void)endTheGame {
// Other game-ending code
[self.delegate mySceneDidFinish:self];
}
In your view controller, set itself as the delegate for your scene and implement the method:
- (IBAction)startGame:(id)sender {
// Other code
TCAMyScene *theScene = [TCAMyScene sceneWithSize:skView.bounds.size];
theScene.scaleMode = SKSceneScaleModeAspectFill;
theScene.delegate = self;
// Other code
}
- (void)mySceneDidFinish:(TCAMyScene *)myScene {
// logic for dismissing the view controller
}
Upvotes: 3