Reputation: 1271
It is a script in Lua for a game in Corona SDK. At first the (Old code) was very inefficient and I had to manually create each math problem manually, with the (New code) with the help from someone on SO I got that.
In the console I get this error now:
line 93: local questionText = display.newText(questionGroup, questions[currentQuestion].question, 0,0, chalkfFont, 34 )
game.lua:93: bad argument #2 to 'newText' (string expected, got nil)
--mathQuestions.lua (Old code)
local M = {}
M["times"] = {
{
question="6 x 5", --The question.
answers={"30", "11", "29", "20"}, --Array of possible answers.
answer=1 --Which one from the above array is the correct answer.
},
}
return M
--mathQuestions.lua (New code)
local rnd = function (x) return math.random(1,x) end
M.times = {}
local numQuestions = 10 -- how many questions in your database
for i=1,numQuestions do
local obj =
{
left=math.random(1,10),
right=math.random(1,10),
answers={rnd(100), rnd(100), rnd(100), rnd(100)},
answerIndex=rnd(4) -- will override answer[answerIndex] later
}
obj.answer = obj.left * obj.right
obj.answers[obj.answerIndex] = obj.answer
M.times[i] = obj
end
Any ideas on what the problem is and how to fix it? Thanks.
Upvotes: 2
Views: 8629
Reputation: 29621
Line 93 has "questions[currentQuestion].question": each item in questions table is a table with field "left", "right" etc, but no field "question" which you access in line 93. In your loop where you define questions add a line before "obj.answer =":
obj.question = string.format("%s x %s", left, right)
Upvotes: 2