Reputation: 346
So, my question that what function shoud I use, what is the fastest, or which is the most prevalent solution.
The solution alternatives: -the vertex array -polygon by polygon -or another alternative
An object has triangles, quads and polygons which has more indices. But the vertex array I know can store only triangles, quads, or something like that. But how can I render the polygons? Is it right that I only render polygon by polygon the polygons wich has more indices? (I've heard the glMultiDrawElements
, but it has similar data structure if I render poly by poly, isn't it?)
Or there's a good alternative I don't know?
Upvotes: 0
Views: 102
Reputation: 93
You should convert the polygons to triangles and use a vertex buffer object.
Upvotes: 1