Reputation: 39838
I've often used pointers to const objects, like so...
const int *p;
That simply means that you can't change the integer that p
is pointing at through p
. But I've also seen reference to const pointers, declared like this...
int* const p;
As I understand it, that means that the pointer variable itself is constant -- you can change the integer it points at all day long, but you can't make it point at something else.
What possible use would that have?
Upvotes: 35
Views: 21598
Reputation: 93565
When you're designing C programs for embedded systems, or special purpose programs that need to refer to the same memory (multi-processor applications sharing memory) then you need constant pointers.
For instance, I have a 32 bit MIPs processor that has a little LCD attached to it. I have to write my LCD data to a specific port in memory, which then gets sent to the LCD controller.
I could #define that number, but then I also have to cast it as a pointer, and the C compiler doesn't have as many options when I do that.
Further, I might need it to be volatile, which can also be cast, but it's easier and clearer to use the syntax provided - a const pointer to a volatile memory location.
For PC programs, an example would be: If you design DOS VGA games (there are tutorials online which are fun to go through to learn basic low level graphics) then you need to write to the VGA memory, which might be referenced as an offset from a const pointer.
Upvotes: 31
Reputation: 12170
Think of type* and const type* as types themselves. Then, you can see why you might want to have a const of those types.
Upvotes: 0
Reputation: 30831
One use is in low-level (device driver or embedded) code where you need to reference a specific address that's mapped to an input/output device like a hardware pin. Some languages allow you to link variables at specific addresses (e.g. Ada has use at
). In C the most idiomatic way to do this is to declare a constant pointer. Note that such usages should also have the volatile
qualifier.
Other times it's just defensive coding. If you have a pointer that shouldn't change it's wise to declare it such that it cannot change. This will allow the compiler (and lint tools) to detect erroneous attempts to modify it.
Upvotes: 5
Reputation: 340188
Several good reasons have been given as answers to this questions (memory-mapped devices and just plain old defensive coding), but I'd be willing to bet that most instances where you see this it's actually an error and that the intent was to have to item be a pointer-to-const.
I certainly have no data to back up this hunch, but I'd still make the bet.
Upvotes: 1
Reputation: 1797
always think of a pointer as an int. this means that
object* var;
actually can be thought of as
int var;
so, a const pointer simply means that:
const object* var;
becomes
const int var;
and hence u can't change the address that the pointer points too, and thats all. To prevent data change, u must make it a pointer to a const object.
Upvotes: -4
Reputation: 103495
Same as a "const int" ... if the compiler knows it's not going to change, it can be optimization assumptions based on that.
struct MyClass
{
char* const ptr;
MyClass(char* str) :ptr(str) {}
void SomeFunc(MyOtherClass moc)
{
for(int i=0; i < 100; ++i)
{
printf("%c", ptr[i]);
moc.SomeOtherFunc(this);
}
}
}
Now, the compiler could do quite a bit to optimize that loop --- provided it knows that SomeOtherFunc() does not change the value of ptr. With the const, the compiler knows that, and can make the assumptions. Without it, the compiler has to assume that SomeOtherFunc will change ptr.
Upvotes: 3
Reputation: 7289
It allows you to protect the pointer from being changed. This means you can protect assumptions you make based on the pointer never changing or from unintentional modification, for example:
int* const p = &i;
...
p++; /* Compiler error, oops you meant */
(*p)++; /* Increment the number */
Upvotes: 30
Reputation: 101330
I've always used them when I wanted to avoid unintended modification to the pointer (such as pointer arithmetic, or inside a function). You can also use them for Singleton patterns.
'this' is a hardcoded constant pointer.
Upvotes: 4
Reputation: 400174
In any non-const C++ member function, the this
pointer is of type C * const
, where C
is the class type -- you can change what it points to (i.e. its members), but you can't change it to point to a different instance of a C
. For const
member functions, this
is of type const C * const
. There are also (rarely encountered) volatile
and const volatile
member functions, for which this
also has the volatile
qualifier.
Upvotes: 6
Reputation: 7799
I have seen some OLE code where you there was an object passed in from outside the code and to work with it, you had to access the specific memory that it passed in. So we used const pointers to make sure that functions always manipulated the values than came in through the OLE interface.
Upvotes: 2
Reputation: 12866
another example: if you know where it was initialized, you can avoid future NULL checks. The compiler guarantees you that the pointer never changed (to NULL)…
Upvotes: 8