92Raggocl
92Raggocl

Reputation: 1

Unity not importing all actions from Blender

I'm doing all my asset creation in Blender 2.69 and implementing in Unity 4.2. My object has about 8-10 actions, all with Fake users to prevent deletion. I've worked with both .blend files and .fbx files that were exported from Blender. When I import either a .blend or a .fbx file into Unity, and I go to animation options in the import options tab, I am only seeing five clips show up (even in the .fbx, despite selecting "All Actions" during export.)

I went through a few hoops. I made each action a separate file with the [email protected] filename format. I also did each action as a separate file with the actions baked. In both of those solutions, I had deformation errors.

I want to be able to use all my actions straight from my .blend file if possible. Why don't they show up?

Upvotes: 0

Views: 1250

Answers (1)

ariscris
ariscris

Reputation: 533

I had a similar problem, I believe you're supposed to bake the animations before they show up in Unity. And make sure that the checkbox in the Export FBX property sheet for Baked Animations is checked.

Upvotes: 0

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