Reputation: 958
I have the following code in my View Controller:
- (void)viewWillLayoutSubviews {
[super viewWillLayoutSubviews];
// Configure the view.
SKView * skView = (SKView *)self.view;
if (!skView.scene) {
skView.showsFPS = NO;
skView.showsNodeCount = NO;
skView.showsDrawCount = NO;
// Create and configure the scene.
SKScene * scene = [MenuScene sceneWithSize:skView.bounds.size];
scene.scaleMode = SKSceneScaleModeAspectFill;
self.canDisplayBannerAds = YES;
// Present the scene.
[skView presentScene:scene];
}
}
When I run the application it crashes immediately. I get the following error message:
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIView scene]: unrecognized selector sent to instance
I can't use SKView *skView = (SKView *)self.originalContentView;
because the app is in landscape mode. Is there a way to display iAds in a Landscap Sprite Kit game?
EDIT:
I just added this code to the view controller, but I get the same results..
#pragma mark iAd Delegate Methods
-(void)bannerViewDidLoadAd:(ADBannerView *)banner {
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1];
[banner setAlpha:1];
[UIView commitAnimations];
}
Upvotes: 1
Views: 1029
Reputation: 1658
None of the above answers works for me. Below code is tested in iOS 7 and 8 and works just fine.
Add below lines in header file
#import <iAd/iAd.h>
@interface GameViewController : UIViewController<ADBannerViewDelegate>{
//iAd
ADBannerView *adView;
}
In Implementation file .m add below code
#import "GameViewController.h"
#import "GameScene.h"
@implementation GameViewController
-(void)viewWillLayoutSubviews{
[super viewWillLayoutSubviews];
SKView *skView;
if (self.originalContentView) {
skView = (SKView *)self.originalContentView;
}
if (!skView.scene) {
//[skView setShowsDrawCount:YES];
//[skView setShowsFPS:YES];
//[skView setShowsNodeCount:YES];
//Improve Performance
skView.ignoresSiblingOrder = YES;
GameScene *scene = [GameScene sceneWithSize:skView.bounds.size];
[scene setScaleMode:SKSceneScaleModeFill];
[skView presentScene:scene];
}
}
- (void)awakeFromNib{
[super awakeFromNib];
CGRect screenRect = [[UIScreen mainScreen] bounds];
adView = [[ADBannerView alloc] initWithFrame:CGRectZero];
adView.frame = CGRectMake(0, 0, screenRect.size.width, adView.frame.size.height);
adView.delegate=self;
[self.view addSubview:adView];
}
//iAd
-(void)bannerViewDidLoadAd:(ADBannerView *)banner {
[adView setAlpha:1.0];
NSLog(@"Show Ad");
}
-(void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error {
[adView setAlpha:0];
NSLog(@"Hide Ad");
}
//
- (BOOL)shouldAutorotate
{
return YES;
}
- (NSUInteger)supportedInterfaceOrientations
{
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
return UIInterfaceOrientationMaskAllButUpsideDown;
} else {
return UIInterfaceOrientationMaskAll;
}
}
-(BOOL)prefersStatusBarHidden{
return YES;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
@end
Upvotes: 1
Reputation: 130193
You can solve this without having to manually configure the ad banner. You do still have to use the original content view, but making it work correctly is just a matter of putting everything together in the right stages of the view controller's life cycle. All you have to do is enable canDisplayBannerAds: in awakeFromNib. Then set the SKView you create to either the view controller's view or originalContentView depending on the existence of the original content view.
- (void)awakeFromNib
{
[super awakeFromNib];
[self setCanDisplayBannerAds:YES];
}
- (void)viewWillLayoutSubviews
{
[super viewWillLayoutSubviews];
SKView *skView = nil;
if (self.originalContentView) {
skView = (SKView *)self.originalContentView;
}else{
skView = (SKView *)self.view;
}
[skView setShowsDrawCount:YES];
[skView setShowsFPS:YES];
[skView setShowsNodeCount:YES];
SKScene *scene = [MyScene sceneWithSize:skView.bounds.size];
[scene setScaleMode:SKSceneScaleModeFill];
[skView presentScene:scene];
}
Upvotes: 1
Reputation: 6751
I ran into this issue and solved it via creating an ABBannerView
property and adding that as a subView.
In my ViewController class :
adView = [[ADBannerView alloc] initWithFrame:CGRectZero];
adView.delegate = self;
[adView setFrame:CGRectMake(0, 0, 1024, 768)]; // set to your screen dimensions
[self.view addSubview:adView];
Important to NOT set the canDisplayBannerAds
property of your view controller.
I believe what is happening is that if you do set the canDisplayBannerAds
property to true, the view is modified and is no longer compatible with a SKView
, and no longer has a scene property.
I did have to set the frame, so that the dimensions were correct otherwise it was portrait.
Upvotes: 3