Reputation: 149
I'm working on a Windows 8.1 store app in which the user can save text to a file.
I've been trying to understand how to best use async and await.
This is what I've come up with:
private async void userText_KeyDown(object sender, KeyRoutedEventArgs e)
{
if (e.Key == Windows.System.VirtualKey.Enter)
{
if (addUserImput)
{
userStringlist.Add(userBox.Text);
userBox.Text = "";
addUserImput = false;
}
await WriteToFileAsync();
addUserImput = true;
}
}
And the async-method looks like this:
private async Task WriteToFileAsync()
{
string name = "userStrings.txt";
var option = CreationCollisionOption.ReplaceExisting;
var folder = Windows.Storage.ApplicationData.Current.LocalFolder;
var file = await folder.CreateFileAsync(name, option);
await Windows.Storage.FileIO.WriteLinesAsync(file, userStringlist);
}
As soon as WriteToFileAsync reaches the await-keyword the execution will start over. In order to prevent duplicates in my list I had to add the if-statement.
It just strikes me as odd. I'm still new to this, so I might've missed something. Why does the keydown event resume from the top, doing work that has already been done?
My "workaround" works, I just don't get the logic behind the event's behaviour.
Upvotes: 2
Views: 135
Reputation: 203828
Yes, that's how asynchronous solutions work. When you hit your first actually asynchronous operation (in this case, CreateFileAsync
) the method returns to its caller, which returns to its caller, and it eventually works it's way out of the entire method and back up to your application's message loop. It then continues on processing other UI messages. Some of those messages may be key down events (and they could end up being run before your asynchronous operation is completed). Other events could be things like paint events or mouse click events that lets your form do whatever it needs to interact with the user. This is what prevents it from freezing.
What you want to do is to prevent the given section of code that you have from being run concurrently. If this weren't asynchronous this is something that you would generally solve using the lock
keyword, but that isn't an option for an asynchronous method. What you need is some method of preventing access to the code until any other executions of that code block finish. Fortunately there are tools available to do this. You could use a boolean, as you are, but this is somewhat fragile and fairly easy to make a mistake with as the complexity of the application grows. A Semaphore is specifically designed for this task:
private SemaphoreSlim semaphore = new SemaphoreSlim(1);
private async void Bar()
{
try
{
await semaphore.WaitAsync();
//do stuff
}
finally
{
semaphore.Release();
}
}
The SemaphoreSlim
class has a WaitAsync
method specifically designed for use in asynchronous methods, such as yours. You can wait until the semaphore is free, do your code, and then ensure that you release the semaphore when done so that other code can then move into the code block.
Upvotes: 2
Reputation: 381
You may need to use handled = true in this case . check if http://msdn.microsoft.com/en-us/library/system.windows.forms.keyeventargs.handled(v=vs.110).aspx works
Upvotes: 0