Reputation: 181
Okay i need the best possible way to achieve an ingame menu
in my game . I'm using spritekit
, i was thinking of making an uiview with its nib file and then add that to my scene but then it being an uiview and my area of implementation being a skscene
i won't be able to relate them so what other ways can i implement it?
Is it possible to setup a new spritenode
to act as the game menu and then add buttons and labels into it? and then add it to my scene whenever i need it?? Thanks in advance :)
Upvotes: 0
Views: 924
Reputation: 1304
Yes you can nest SKSPriteNodes just like views to create a menu layout. Here is an SKButton class you can use (SKButton) to create the buttons.
Upvotes: 1