Reputation: 24995
I'm unable to get any of the React SyntheticKeyboardEvent
handlers to register anything except null
for the event properties.
I've isolated the component in a fiddle and am getting the same result as in my application. Can anyone see what I'm doing wrong?
http://jsfiddle.net/kb3gN/1405/
var Hello = React.createClass({
render: function() {
return (
<div>
<p contentEditable="true"
onKeyDown={this.handleKeyDown}
onKeyUp={this.handleKeyUp}
onKeyPress={this.handleKeyPress}>Foobar</p>
<textarea
onKeyDown={this.handleKeyDown}
onKeyUp={this.handleKeyUp}
onKeyPress={this.handleKeyPress}>
</textarea>
<div>
<input type="text" name="foo"
onKeyDown={this.handleKeyDown}
onKeyUp={this.handleKeyUp}
onKeyPress={this.handleKeyPress} />
</div>
</div>
);
},
handleKeyDown: function(e) {
console.log(e);
},
handleKeyUp: function(e) {
console.log(e);
},
handleKeyPress: function(e) {
console.log(e);
}
});
React.renderComponent(<Hello />, document.body);
Upvotes: 54
Views: 21254
Reputation: 12925
console.log() is aynchronous and by the time it access the event React already garbage collected it (it reuses the event for performance reasons).
For debugging purposes, the simplest thing to do is to tell React to not discard that event
e.persist() // NOTE: don't forget to remove it post debug
console.log(e)
I can't find an API documentation, the method is at least documented in the sources https://github.com/facebook/react/blob/c78464f/src/renderers/shared/stack/event/SyntheticEvent.js#L155
Upvotes: 25
Reputation: 12028
You can also extract the underlying (original) browser event from the Synthetic*Event
wrapper via the nativeEvent
property. E.g.,
handleKeyDown: function(e) {
console.log('keyDown:event', e.nativeEvent);
},
(Just as with @Riccardo's note about e.persist()
, it's unclear how you're supposed to know this without reading the React.js source code.)
Upvotes: 1
Reputation: 48958
As Riccardo Galli points out correctly, the log object is already garbage collected at the time you access it in the console.
The solution I use is to just log a clone of the object, so it won't be garbage collected. Cloning can be done in a lot of ways, but since I use lodash, I log like this :
handleKeyDown: function(e) {
console.log(_.cloneDeep(e)));
}
Upvotes: 2
Reputation: 24995
BinaryMuse provided the answer on IRC. Turns out it's just a quirk; you can't read the properties directly from SyntheticKeyboardEvent
-- you need to specify the properties from the handler:
handleKeyUp: function(e) {
console.log(e.type, e.which, e.timeStamp);
},
http://jsfiddle.net/BinaryMuse/B98Ar/
Upvotes: 62