Reputation: 11
I want to build my own checkpoint library. I'm able to save the stack frame to a file calling checkpoint_here(stack pointer) and that can be restored later via calling recover(stack pointer) function.
Here is my problem: I'm able to jump from function recover(sp) to main() but the stack frame gets changed(stack pointer,frame pointer). So I want to jump to main from recover(sp) just after is checkpoint_here(sp) called retaining the stack frame of main(). I've tried setjmp/longjmp but can't make them working.Thanks in anticipation.
//jmp_buf env;
void *get_pc () { return __builtin_return_address(1); }
void checkpoint_here(register int *sp){
//printf("%p\n",get_pc());
void *pc;
pc=get_pc();//getting the program counter of caller
//printf("pc inside chk:%p\n",pc);
size_t i;
long size;
//if(!setjmp(env)){
void *l=__builtin_frame_address(1);//frame pointer of caller
int fd=open("ckpt1.bin", O_WRONLY|O_CREAT,S_IWUSR|S_IRUSR|S_IRGRP);
int mfd=open("map.bin", O_WRONLY|O_CREAT,S_IWUSR|S_IRUSR|S_IRGRP);
size=(long)l-(long)sp;
//printf("s->%ld\n",size);
write(mfd,&size,sizeof(long)); //writing the size of the data to be written to file.
write(mfd,&pc,sizeof(long)); //writing program counter of the caller.
write(fd,(char *)sp,(long)l-(long)sp); //writing local variables on the stack frame of caller.
close(fd);
close(mfd);
//}
}
void recover(register int *sp){
//int dummy;
long size;
void *pc;
//printf("old %p\n",sp);
/*void *newsp=(void *)&dummy;
printf("new %p old %p\n",newsp,sp);
if(newsp>=(void *)sp)
recover(sp);*/
int fd=open("ckpt1.bin", O_RDONLY,0644);
int mfd=open("map.bin", O_RDONLY,0644);
read(mfd,&size,sizeof(long)); //reading size of data written
read(mfd,&pc,sizeof(long)); //reading program counter
read(fd,(char *)sp,size); //reading local variables
close(mfd);
close(fd);
//printf("got->%ld\n",size);
//longjmp(env,1);
void (*foo)(void) =pc;
foo(); //trying to jump to main just after checkpoint_here() is called.
//asm volatile("jmp %0" : : "r" (pc));
}
int main(int argc,char **argv)
{
register int *sp asm ("rsp");
if(argc==2){
if(strcmp(argv[1],"recover")==0){
recover(sp); //restoring local variables
exit(0);
}
}
int a, b, c;
float s, area;
char x='a';
printf("Enter the sides of triangle\n");
//printf("\na->%p b->%p c->%p s->%p area->%p\n",&a,&b,&c,&s,&area);
scanf("%d %d %d",&a,&b,&c);
s = (a+b+c)/2.0;
//printf("%p\n",get_pc());
checkpoint_here(sp); //saving stack
//printf("here\n");
//printf("nsp->%p\n",sp);
area = (s*(s-a)*(s-b)*(s-c));
printf("%d %d %d %f %f %d\n",a,b,c,s,area,x);
printf("Area of triangle = %f\n", area);
printf("%f\n",s);
return 0;
}
Upvotes: 1
Views: 858
Reputation: 1
You cannot do that in general.
You might try non-portable extended asm
instructions (to restore %rsp
and %rbp
on x86-64). You could use longjmp (see setjmp(3) and longjmp(3)) -since longjmp
is restoring the stack pointer- assuming you understand the implementation details.
The stack has, thanks to ASLR, a "random", non reproducible, location. In other words, if you start twice the same program, the stack pointer of main
would be different. And in C some stack frames contain a pointer into other stack frames. See also this answer.
Read more about application checkpointing (see this) and study the source code (or use) BLCR.
You could perhaps restrict the C code to be used (e.g. if you generate the C code) and you might perhaps extend GCC using MELT for your needs. This is a significant amount of work.
BTW, MELT is (internally also) generating C++ code, with restricted stack frames which could be easily checkpointable. You could take that as an inspiration source.
Read also about x86 calling conventions and garbage collection (since a precise GC has to scan local pointers, which is similar to your needs).
Upvotes: 1