Reputation: 3
I'm relatively new to all this and am trying to draw a basic shape on the html5-canvas. I think an option is to use 3.js for this but I was wondering if it's possible to do it without? The x,y values for each point are in arrays... Please help! Code and fiddle link below:
http://jsfiddle.net/mewchew/wJwL8/8/
var canvas = document.getElementById("myCanvas");
if (canvas.getContext) {
var ctx = canvas.getContext('2d');
var width = canvas.width
var height = canvas.height
var xProp = 0.28
var yProp = 0.43
//Find canvas centerpoint - may need to change to global variable?
function centerPoint(width, height) {
x = Number(width) / 2;
y = Number(height) / 2;
return [x, y];
}
//Define diamond points
xy = centerPoint(width,height);
var pTx = newArray();
pTx[0] = x;
pTy[1] = x + xProp*x;
pTy[2] = x;
pTy[3] = x - xProp*x;
pTy[4] = x;
var pTy = newArray();
pTy[0] = y;
pTy[1] = y;
pTy[2] = y - yProp*y;
pTy[3] = y;
pTy[4] = y + yProp*y;
alert(String(pTx[1])+String(pTy[1]));
//Draw diamond
ctx.beginPath();
ctx.moveTo(pTx[0], pTy[0]);
ctx.lineTo(pTx[1],pTy[1]);
ctx.lineTo(pTx[2],pTy[2]);
ctx.lineTo(pTx[3],pTy[3]);
ctx.lineTo(pTx[4],pTy[4]);
ctx.closePath();
ctx.fillstyle() = "#FFFFFF"
ctx.fill();
} else {
// canvas-unsupported code here
log('Fail');
}
Upvotes: 0
Views: 217
Reputation: 10132
You had couple of errors in your script
First:
newArray()
should be new Array()
new Array()
^-------- see space
Second:
var pTx = newArray();
pTx[0] = x; // ---> ptx ok
pTy[1] = x + xProp*x; // ---> its pty? why? change all to ptx
pTy[2] = x; // ---> change to ptx
pTy[3] = x - xProp*x; // ---> change to ptx
pTy[4] = x; // ---> change to ptx
It should be
var pTx = new Array();
pTx[0] = x;
pTx[1] = x + xProp*x;
pTx[2] = x;
pTx[3] = x - xProp*x;
pTx[4] = x;
Third
fillStyle
is not a method its a property
ctx.fillstyle() = "#FFFFFF"
It should be
ctx.fillstyle = "#FFFFFF"
Upvotes: 2