Reputation: 4052
I'm making a really simple game for iphone/ipad. On the storyboard the game has a single View, I've added a UIView filling the whole view and called it gameView. I place objects on gameView programmatically at startup.
I resize the gameView in viewDidLoad so that it will work for iPhone 3.5", 4", and iPad. This works fine on both sizes of iPhone, but I get weird error on iPad (I'm using an iPad simulator as I don't own an iPad).
On iPhone there is a green block that sits at the bottom of the screen, but on iPad the green block that should be at the bottom is about a quarter of the way up the screen!
The code I use to resize the view is:
[self.gameView setFrame:self.view.frame];
Is there something I'm doing wrong with the code, or could this be an iOS simulator problem?
Upvotes: 1
Views: 288
Reputation: 40211
To make a subview fill its superview you have to use the superview's bounds.
self.gameView.frame = self.view.bounds;
If you don't know the difference, read this:
Cocoa: What's the difference between the frame and the bounds?
Upvotes: 1