Reputation: 21602
I'm trying to rotate image with interpolation, but it's too slow for real time for big images.
the code something like:
for(int y=0;y<dst_h;++y)
{
for(int x=0;x<dst_w;++x)
{
//do inverse transform
fPoint pt(Transform(Point(x, y)));
//in coor of src
int x1= (int)floor(pt.x);
int y1= (int)floor(pt.y);
int x2= x1+1;
int y2= y1+1;
if((x1>=0&&x1<src_w&&y1>=0&&y1<src_h)&&(x2>=0&&x2<src_w&&y2>=0&&y2<src_h))
{
Mask[y][x]= 1; //show pixel
float dx1= pt.x-x1;
float dx2= 1-dx1;
float dy1= pt.y-y1;
float dy2= 1-dy1;
//bilinear
pd[x].blue= (dy2*(ps[y1*src_w+x1].blue*dx2+ps[y1*src_w+x2].blue*dx1)+
dy1*(ps[y2*src_w+x1].blue*dx2+ps[y2*src_w+x2].blue*dx1));
pd[x].green= (dy2*(ps[y1*src_w+x1].green*dx2+ps[y1*src_w+x2].green*dx1)+
dy1*(ps[y2*src_w+x1].green*dx2+ps[y2*src_w+x2].green*dx1));
pd[x].red= (dy2*(ps[y1*src_w+x1].red*dx2+ps[y1*src_w+x2].red*dx1)+
dy1*(ps[y2*src_w+x1].red*dx2+ps[y2*src_w+x2].red*dx1));
//nearest neighbour
//pd[x]= ps[((int)pt.y)*src_w+(int)pt.x];
}
else
Mask[y][x]= 0; //transparent pixel
}
pd+= dst_w;
}
How I can speed up this code, I try to parallelize this code but it seems there is no speed up because of memory access pattern (?).
Upvotes: 1
Views: 8096
Reputation: 701
The key is to do most of your computations as ints. The only thing that is necessary to do as a float is the weighting. See here for a good resource.
From that same resource:
int px = (int)x; // floor of x
int py = (int)y; // floor of y
const int stride = img->width;
const Pixel* p0 = img->data + px + py * stride; // pointer to first pixel
// load the four neighboring pixels
const Pixel& p1 = p0[0 + 0 * stride];
const Pixel& p2 = p0[1 + 0 * stride];
const Pixel& p3 = p0[0 + 1 * stride];
const Pixel& p4 = p0[1 + 1 * stride];
// Calculate the weights for each pixel
float fx = x - px;
float fy = y - py;
float fx1 = 1.0f - fx;
float fy1 = 1.0f - fy;
int w1 = fx1 * fy1 * 256.0f;
int w2 = fx * fy1 * 256.0f;
int w3 = fx1 * fy * 256.0f;
int w4 = fx * fy * 256.0f;
// Calculate the weighted sum of pixels (for each color channel)
int outr = p1.r * w1 + p2.r * w2 + p3.r * w3 + p4.r * w4;
int outg = p1.g * w1 + p2.g * w2 + p3.g * w3 + p4.g * w4;
int outb = p1.b * w1 + p2.b * w2 + p3.b * w3 + p4.b * w4;
int outa = p1.a * w1 + p2.a * w2 + p3.a * w3 + p4.a * w4;
Upvotes: 5
Reputation: 51835
wow you are doing a lot inside most inner loop like:
1.float to int conversions
2.transform(x,y)
3.if ....
Upvotes: 1