Reputation: 1157
Hi i am trying to put an image as the background on one of my buttons, i have already done this on lots of other buttons in my main window but this particular button sits inside a top level window and the image doesn't load like it should, does anyone know why? (i have also tried defining the width and height of the button but that still doesn't show the image)
def rec_window():
recw = Toplevel(width=500,height=500)
recw.title('Record To.....')
img1 = PhotoImage(file="C:/Users/Josh Bailey/Desktop/pi_dmx/Gif/mainmenu.gif")
Button(recw, image=img1, command=rec_preset_1).grid(row=1, column=1)
Button(recw, text="Preset 2", bg = 'grey70',width=40, height=12,command=rec_preset_2).grid(row=1, column=2)
Button(recw, text="Preset 3", bg = 'grey70',width=40, height=12,command=rec_preset_3).grid(row=2, column=1)
Button(recw, text="Preset 4", bg = 'grey70',width=40, height=12,command=rec_preset_4).grid(row=2, column=2)
Button(recw, text="Cancel", bg='grey70', width=20, height=6, command=recw.destroy). grid(row=3,column=1,columnspan=2, pady=30)
Upvotes: 8
Views: 15455
Reputation: 533
Same problem with this code
photo = PhotoImage(file="app/foo.png")
self.snipButton = Button(
self.menu_button_bar,
image=photo
)
self.snipButton.pack()
I was also able to resolve this issue by adding self
to my photo variable.
self.photo = PhotoImage(file="app/foo.png")
self.snipButton = Button(
self.menu_button_bar,
image=self.photo
)
self.snipButton.pack()
Upvotes: 1
Reputation: 3964
Depending on how the rest of your program is structured, your image might be getting cleared by garbage-collection:
From http://effbot.org/tkinterbook/photoimage.htm
Note: When a PhotoImage object is garbage-collected by Python (e.g. when you return from a function which stored an image in a local variable), the image is cleared even if it’s being displayed by a Tkinter widget.
To avoid this, the program must keep an extra reference to the image object. A simple way to do this is to assign the image to a widget attribute, like this:
label = Label(image=photo) label.image = photo # keep a reference! label.pack()
In your case, you can start your function by declaring img1 as a global variable to retain a reference:
global img1
or, if you already have img1 elsewhere in your program:
img1 = PhotoImage(file="C:/Users/Josh Bailey/Desktop/pi_dmx/Gif/mainmenu.gif")
img1Btn = Button(recw, image=img1, command=rec_preset_1)
img1Btn.image = img1
img1Btn.grid(row=1, column=1)
Upvotes: 43