Reputation: 973
I created a custom UIView something like UIStepper, because I don't like the appearance of the UIStepper. I want UIStepper have a personal count label so I added it to my custom view and created a method to increase-decrease it. Now I need a [customView addTarget:(id) action:(del) forControlEvents:(UIControlEvents)] method to catch UIControlEventValueChanged; but I couldn't find anything about implementing it. I dig around the UIButton.h, UIStepper.h files but no luck too.. Can anyone help me to do that?
Here is how I created the custom view...
CounterView.h
#import <UIKit/UIKit.h>
@interface CounterView : UIView
@property NSString* name;
@property NSInteger count;
@property UILabel *label;
@property NSInteger customTag;
- (id)initWithX:(CGFloat)xPoint WithY:(CGFloat)yPoint WithName:(NSString*)newName withCount:(NSInteger)newCount withCustomTag:(NSInteger)newTag;
@end
CounterView.m
@implementation CounterView
- (id)initWithX:(CGFloat)xPoint WithY:(CGFloat)yPoint WithName:(NSString*)newName withCount:(NSInteger)newCount withCustomTag:(NSInteger)newTag
{
self = [super initWithFrame:CGRectMake(xPoint, yPoint, 24, 52)];
if (self) {
self.customTag = newTag;
self.count = newCount;
self.name = newName;
UIButton *btnUp = [[UIButton alloc] initWithFrame:CGRectMake(3, 2, 18, 12)];
[btnUp setImage:[UIImage imageNamed:@"top.png"] forState:UIControlStateNormal];
[btnUp addTarget:self action:@selector(increaseValue) forControlEvents:UIControlEventTouchUpInside];
UIButton *btnDown = [[UIButton alloc] initWithFrame:CGRectMake(3, 38, 18, 12)];
[btnDown setImage:[UIImage imageNamed:@"bottom.png"] forState:UIControlStateNormal];
[btnDown addTarget:self action:@selector(decreaseValue) forControlEvents:UIControlEventTouchUpInside];
self.label = [[UILabel alloc] initWithFrame:CGRectMake(0, 14, 24, 24)];
[self.label setText:[NSString stringWithFormat:@"%ld", (long)self.count]];
self.label.textAlignment = NSTextAlignmentCenter;
[self addSubview:btnUp];
[self addSubview:btnDown];
[self addSubview:self.label];
}
return self;
}
-(void) increaseValue{
self.count++;
[self.label setText:[NSString stringWithFormat:@"%ld", (long)self.count]];
}
-(void) decreaseValue{
self.count--;
[self.label setText:[NSString stringWithFormat:@"%ld", (long)self.count]];
}
@end
Upvotes: 1
Views: 3800
Reputation: 40038
Just allow the actions to be set from outside of your control. Here is how to do it:
@interface CounterView : UIView
...
@property(nonatomic, strong) UIButton *btnUp;
@property(nonatomic, strong) UIButton *btnDown;
- (void)addUpTarget:(id)target action:(SEL)action;
- (void)addDownTarget:(id)target action:(SEL)action;
@end
@implementation CounterView
...
- (void)addUpTarget:(id)target action:(SEL)action
{
[_btnUp addTarget:target action:action forControlEvents:UIControlEventTouchUpInside];
}
- (void)addDownTarget:(id)target action:(SEL)action
{
[_btnDonw addTarget:target action:action forControlEvents:UIControlEventTouchUpInside];
}
...
@end
Then use methods:
- (void)addUpTarget:(id)target action:(SEL)action;
- (void)addDonwTarget:(id)target action:(SEL)action;
to set a target and actions for increasing and decreasing the values.
Upvotes: 2
Reputation: 887
in the ViewController where you instantiate your CounterView you add this
UITapGestureRecognizer *singleFingerTap =
[[UITapGestureRecognizer alloc] initWithTarget:self
action:@selector(handleSingleTap:)];
[yourViewInstantiation addGestureRecognizer:singleFingerTap];
[singleFingerTap release];
and the you implement the call back method:
- (void)handleSingleTap:(UITapGestureRecognizer *)recognizer {
CGPoint location = [recognizer locationInView:[recognizer.view superview]];
//Do stuff here...
}
i hope that help you !
Upvotes: 2