Reputation: 7922
I added the following code to the Cocos2D default template's IntroScene:
CCButton *playButton = [CCButton buttonWithTitle:@"Play" fontName:@"HelveticaNeue" fontSize:18.0f];
[playButton setBackgroundColor:[CCColor colorWithWhite:0.7f alpha:1.0f] forState:CCControlStateNormal];
[playButton setBackgroundColor:[CCColor colorWithWhite:0.75f alpha:1.0f] forState:CCControlStateHighlighted];
playButton.positionType = CCPositionTypeNormalized;
playButton.position = ccp(0.5f, 0.35f);
playButton.zoomWhenHighlighted = NO;
playButton.preferredSize = CGSizeMake(222, 46);
[playButton setTarget:self selector:@selector(onSpinningClicked:)];
[self addChild:playButton];
For some reason the button has no background color. Any ideas?
Upvotes: 3
Views: 1576
Reputation: 64477
Because you didn't set a color, only brightness (this is what "white" means in the context of CCColor).
Try using a color with this initializer:
CCColor* normalColor = [CCColor colorWithRed:1.0 green:0.0 blue:0.0 alpha:1.0f]
[playButton setBackgroundColor:normalColor forState:CCControlStateNormal];
This will make the button background red.
Upvotes: 2