Reputation: 63
I have been trying for a while to implement a Game Thread to utilise a loop to implement logic. I posted a question here not long ago, I hope no one minds the follow up.
I have managed to scrape together this code from my research:
public class GameView extends SurfaceView implements SurfaceHolder.Callback
{
class GameThread extends Thread
{
//states
public static final int STATE_LOSE = 1;
public static final int STATE_PAUSE = 2;
public static final int STATE_READY = 3;
public static final int STATE_RUNNING = 4;
private Paint m_paint;
//canvas dimensions
private int m_canvasWidth;
private int m_canvasHeight;
private long m_lastTime;
private boolean m_run = false;
private int m_mode;
public ImageView ship;
RelativeLayout.LayoutParams shipParams;
// Handle to the surface manager
private SurfaceHolder m_surfaceHolder;
public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler)
{
m_surfaceHolder = surfaceHolder;
}
//Initialise the game
public void doStart()
{
synchronized (m_surfaceHolder)
{
resetGame();
m_lastTime = System.currentTimeMillis() + 100;
setState(STATE_RUNNING);
ship = (ImageView) findViewById(R.id.imageView1);
shipParams = (RelativeLayout.LayoutParams)ship.getLayoutParams();
}
}
public void pause()
{
synchronized (m_surfaceHolder)
{
if (m_mode == STATE_RUNNING)
setState(STATE_PAUSE);
}
}
@Override
public void run()
{
while (m_run)
{
Canvas c = null;
try
{
c = m_surfaceHolder.lockCanvas(null);
synchronized (m_surfaceHolder)
{
if (m_mode == STATE_RUNNING)
{
updateGame();
}
doDraw(c);
}
}
catch(Exception e){}
finally
{
if (c != null)
{
m_surfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
public void setRunning(boolean b)
{
m_run = b;
}
public void setState(int mode)
{
synchronized (m_surfaceHolder)
{
setState(mode, null);
}
}
public void setState(int mode, CharSequence message)
{
synchronized (m_surfaceHolder)
{
m_mode = mode;
}
}
public void setPlayers(boolean onePlayer)
{
}
public void setSurfaceSize(int width, int height)
{
synchronized (m_surfaceHolder)
{
m_canvasWidth = width;
m_canvasHeight = height;
}
}
public void unpause()
{
synchronized (m_surfaceHolder)
{
m_lastTime = System.currentTimeMillis() + 100;
}
setState(STATE_RUNNING);
}
private void doDraw(Canvas canvas)
{
canvas.drawARGB(255, 0, 0, 0);
}
private void updateGame()
{
long now = System.currentTimeMillis();
if (m_lastTime > now)
return;
double elapsed = (now - m_lastTime) / 1000.0;
m_lastTime = now;
System.out.print("HELLO WORLD");
shipParams.topMargin++;
ship.setLayoutParams(shipParams);
}
private boolean collided(Rect rectangle)
{
return false;
}
public boolean foundWinner()
{
return false;
}
public void resetGame()
{
}
public void handleInput(MotionEvent event)
{
}
}
private Context m_context;
private GameThread m_thread;
private Handler m_handler;
public GameView(Context context, AttributeSet attrs)
{
super(context, attrs);
SurfaceHolder holder = getHolder();
holder.addCallback(this);
m_handler = new Handler() {
@Override
public void handleMessage(Message m) {
Bundle b = m.getData();
MotionEvent e = b.getParcelable("event");
m_thread.handleInput(e);
}
};
m_thread = new GameThread(holder, context, m_handler);
setFocusable(true);
};
public GameThread getThread()
{
return m_thread;
}
@Override
public void onWindowFocusChanged(boolean hasWindowFocus)
{
if (!hasWindowFocus)
m_thread.pause();
}
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height)
{
m_thread.setSurfaceSize(width, height);
}
public void surfaceCreated(SurfaceHolder holder)
{
if(m_thread.getState() == State.TERMINATED)
{
m_thread = new GameThread(getHolder(), m_context, m_handler);
m_thread.setRunning(true);
m_thread.start();
m_thread.doStart();
}
else
{
m_thread.setRunning(true);
m_thread.start();
}
}
public void surfaceDestroyed(SurfaceHolder holder)
{
boolean retry = true;
m_thread.setRunning(false);
while (retry)
{
try
{
m_thread.join();
retry = false;
}
catch (InterruptedException e)
{
}
}
}
@Override
public boolean onTouchEvent(MotionEvent event)
{
return true;
}
}
I am fairly certain that my issue lies here and it is merely a logical one. Everything does seem fine to me, however and I am in need of assistance.
I have attempted to draw an image at line 47 and defined a movement to take place in the update method at line 153. I also have placed a print line for extra debug, but the line doesn't show.
I am stumped.
Any help would be great, thanks.
Here are my other codes, if neccessary:
edit: I should note that I'm not getting any kind of errors within the code, it merely doesn't respond
Upvotes: 0
Views: 103
Reputation: 258
You are initializing m_run as false,then in the while cycle in the run() method you must have set to true. Change it to true and the thread will work normally.
Upvotes: 1