Reputation: 10646
I've searched around but didn't find a solid answer. I'm building a game in AS3. I have no issue generating random map (2D tiles) for my game, which is basically made of random numbers. How do I obtain the exact same result all the time passing a seed parameter to my function ?
function generate(__xt:uint, __yt:uint){
var rnd:int;
for (var i:uint=0; i < __xt; i++){
for(var j:uint=0; j < __yt; j++){
rnd = Math.round(Math.random());
...
}
}
}
Upvotes: 0
Views: 686
Reputation: 2885
Grant Skinner developed great library for generating random numbers, I would recommend to use it, not Math.random()
... I decided to build a class to generate random numbers based on a seed number. This is also handy for other uses like statistics, testing, and game development (ex. synchronizing or replaying game play). It was quite straightforward, because Flash Player already has a mechanism for generating a series of random numbers based on a seed hidden away in its APIs â BitmapData.noise().
Upvotes: 1
Reputation: 5267
Yes Math.random()
doesn't support seeding and if you need it, you have to implement your own PRNG
. Take a look in this answer Seedable JavaScript random number generator for the JS
, it's quite easy to port one of the answers to as3
.
Upvotes: 2