Reputation: 489
$(function() {
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
// get the offset position of the container
var $canvas = $("#canvas");
var Offset = $canvas.offset();
var offsetX = Offset.left;
var offsetY = Offset.top;
// select all .tool's
var $tools = $(".tool");
// make all .tool's draggable
$tools.draggable({
helper: 'clone',
revert: 'invalid'
});
// assign each .tool its index in $tools
$tools.each(function (index, element) {
$(this).data("toolsIndex", index);
});
// make the canvas a dropzone
$canvas.droppable({
drop: dragDrop,
});
// handle a drop into the canvas
function dragDrop(e, ui) {
// get the drop point (be sure to adjust for border)
var x = parseInt(ui.offset.left - offsetX);
var y = parseInt(ui.offset.top - offsetY);
// get the drop payload (here the payload is the $tools index)
var theIndex = ui.draggable.data("toolsIndex");
// drawImage at the drop point using the dropped image
ctx.drawImage($tools[theIndex], x, y, 32, 32);
}
});
I tried many things but I failed. This code allows me to drag and drop multiple images onto a canvas element. What I need to do is to add the possibility of dragging the image again after it's been dropped. I know that the canvas has to be redrawn each time, but I didn't know how.
Can anyone fix this for me?
Upvotes: 4
Views: 4272
Reputation: 105035
Since you commented that you're open to canvas libraries, here's an example that lets you:
KineticJS.Image
object that you can drag around the canvas.A Demo: http://jsfiddle.net/m1erickson/gkefk/
Results: An img dragged 3X from blue toolbar, dropped on gray canvas, and then dragged on the canvas.
Here's a commented code example:
$(function() {
// get a reference to the house icon in the toolbar
// hide the icon until its image has loaded
var $house = $("#house");
$house.hide();
// get the offset position of the kinetic container
var $stageContainer = $("#container");
var stageOffset = $stageContainer.offset();
var offsetX = stageOffset.left;
var offsetY = stageOffset.top;
// create the Kinetic.Stage and layer
var stage = new Kinetic.Stage({
container: 'container',
width: 350,
height: 350
});
var layer = new Kinetic.Layer();
stage.add(layer);
// start loading the image used in the draggable toolbar element
// this image will be used in a new Kinetic.Image
var image1 = new Image();
image1.onload = function() {
$house.show();
}
image1.src = "https://i.sstatic.net/GeibZ.png";
// make the toolbar image draggable
$house.draggable({
helper: 'clone',
});
// set the data payload
$house.data("url", "house.png"); // key-value pair
$house.data("width", "32"); // key-value pair
$house.data("height", "33"); // key-value pair
$house.data("image", image1); // key-value pair
// make the Kinetic Container a dropzone
$stageContainer.droppable({
drop: dragDrop,
});
// handle a drop into the Kinetic container
function dragDrop(e, ui) {
// get the drop point
var x = parseInt(ui.offset.left - offsetX);
var y = parseInt(ui.offset.top - offsetY);
// get the drop payload (here the payload is the image)
var element = ui.draggable;
var data = element.data("url");
var theImage = element.data("image");
// create a new Kinetic.Image at the drop point
// be sure to adjust for any border width (here border==1)
var image = new Kinetic.Image({
name: data,
x: x,
y: y,
image: theImage,
draggable: true
});
layer.add(image);
layer.draw();
}
}); // end $(function(){});
body {
padding: 20px;
}
#container {
border: solid 1px #ccc;
margin-top: 10px;
width: 350px;
height: 350px;
}
#toolbar {
width: 350px;
height: 35px;
border: solid 1px blue;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/kineticjs/4.7.2/kinetic.min.js"></script>
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Prototype</title>
<script
src="https://code.jquery.com/ui/1.12.1/jquery-ui.min.js"
integrity="sha256-VazP97ZCwtekAsvgPBSUwPFKdrwD3unUfSGVYrahUqU="
crossorigin="anonymous"></script>
</head>
<body>
<div id="toolbar">
<img id="house" width=32 height=32 src="https://i.sstatic.net/GeibZ.png"><br>
</div>
<div id="container"></div>
</body>
</html>
Upvotes: 6
Reputation: 18312
What you want is certainly not easy. Now you just drop the image and draw it in the mouse position. To do what you want, you'll need:
url
x
, y
, width
, height
. The z-index can be the index of the array. This is not an easy task. I suggest you to use some library for it. I cannot recommend you one, because I have little to no experience with canvas.
Upvotes: 1