Reputation: 44
I have problem. I have main.cpp file , where is main game, and few header files like CPlayer.h containing classes. In this classes I have animations, and I used enum to replace current animation number with current animation name like:
Class CPlayer
{
public:
Animation A[2];
int currAnim;
enum animationTitle
{
WALK,
ATTACK,
DESTROY
};
...
}
and I import this class to main. Then I cant do:
player.currAnim = ATTACK;
because enum is in header file. In CPlayer.h this enum works.
Only this works:
player.currAnim = 1;
Is there any way to get around this or I have to add this enum also to main.cpp? I don't want to have hundreds of enums in my main.cpp...(for every object, character...)
Thanks
Upvotes: 0
Views: 92
Reputation: 124722
Then I cant do... because enum is in header file
Not true. It doesn't work because the correct syntax would be:
player.currAnim = CPlayer::ATTACK;
You defined the enum inside of your class. Why? Not sure, but that's what you did.
Upvotes: 2