Reputation: 1
I'm having a problem with drawing in Allgero 5 using c++. I draw the bitmaps the do the transformations then use the transformations and flip the buffers but when I turn the FPS cap down I see that it first draws everything the applies the transformations instead of doing it all in one frame.
This is the drawing code:
update(timePast, keyState, &X, &Y, &PDX, &PDY, &ChangeInX, &ChangeInY, &radian);
al_draw_scaled_bitmap(background, 0, 0, 300, 225, -ScreenWidth / 2, -ScreenHeight / 2, ScreenWidth, ScreenHeight, NULL);
al_draw_rotated_bitmap(player, 18, 23, PDX, PDY, radian, NULL);
al_identity_transform(&camera);
al_translate_transform(&camera, -PDX, -PDY);
al_rotate_transform(&camera, -radian);
al_translate_transform(&camera, ScreenWidth / 2, ScreenHeight * 0.7);
al_use_transform(&camera);
al_flip_display();
al_clear_to_color(al_map_rgb(0,0,0));
I can't figure it out, any help would be much appreciated thanks.
Upvotes: 0
Views: 153
Reputation: 48294
al_use_transform()
affects drawing operations that are called after it.
al_flip_display()
is not a drawing operation, it simply makes the backbuffer visible.
Upvotes: 1