Reputation: 65
I've tried everything but i can't seem to get the file to play
from pygame.locals import *
import pygame, codecs, os
class player(object):
def __init__(self):
self.get = dict()
execfile('audio.conf', self.get)
self.pid = os.getpid()
pygame.init()
self.currentlyBusy=0
self.songs = list()
self.nextSong = None
self.soundInst=None
self.sLib = None
self.count = 0
self.SONG_END = pygame.USEREVENT + 1
def startPlaying(self, loop=False):
if self.get['currentSong'] != None:
if self.currentlyBusy != 1:
self.play()
self.currentlyBusy = 1
else:
if self.currentlyBusy == 1 and loop == False:
self.stopPlaying()
self.play()
def continueNextSong(self):
with codecs.open('playlist.db', 'r', 'utf-8-sig') as f:
for line in f.readlines():
self.songs.append(line.strip())
if len(self.songs) == self.count:
self.count = 0
self.nextSong = self.songs[self.count]
else:
self.nextSong = self.songs[self.count]
def play(self):
if len(self.songs) > 0: pass
else:
with codecs.open('playlist.db', 'r', 'utf-8-sig') as f:
for line in f.readlines():
self.songs.append(line.strip())
self.currentlyBusy = 1
path=self.songs[self.count]
self.sLib = {}
sound = self.sLib.get(path)
if sound == None:
cpath = path.replace('/', os.sep).replace('\\', os.sep)
sound = pygame.mixer.music.load(str(cpath))
print cpath
self.sLib[path] = sound
self.soundInst = self.sLib[path]
sound.play()
def stopPlaying(self):
self.soundInst.stop()
self.currentlyBusy = 0
def __START_PLAYER_SERVICE__(self):
pygame.mixer.music.set_endevent(self.SONG_END)
self.startPlaying(True)
while True:
for evt in pygame.event.get():
if evt.type == self.SONG_END:
if self.get['loop'] == True:
self.playLastSong()
else:
if self.get['ploop'] == True:
self.count +=1
self.continueNextSong()
def reload(self):
execfile('audio.conf', self.get)
def update(self):
with codecs.open(self.config, 'wb', "utf-8-sig") as f:
song = self.get['currentSong']
w= '''
# LOOP THE SONG
loop=%s
# THIS IS JUST A TEXT FILE WITH FILE PATHS OF SONGS
playlist='%s'
# GETS MUSIC FROM THIS DIRECTORY
setMusicDir='%s'
# LOOP THE PLAYLIST
ploop=%s
# CURRENT SONG THE GUI WILL UPDATE THIS
currentSong='%s'
# THIS IS FOR THE VOLUME COMMANDLINE TOOL
# IF YOU DO NOT HAVE "gnome-alsa-mixer" AND "python-alsaaudio" DO NOT ACTIVATE
aSound=%s
# THIS IS A PYTHON SCRIPT THAT CONTROLS THE AUDIO VIA TERMINAL
volumeCommandTool='%s'
# THIS WILL JUST CONTROL VOLUME VIA GUI
volumeGuiControl='%s'
guiPID=%i
playerPID=%i
''' % (self.get['loop'], self.get['playlist'], self.get['setMusicDir'], self.get['ploop'], song, self.get['aSound'], self.get['volumeCommandTool'], self.get['volumeGuiControl'], self.get['guiPID'], self.pid)
f.write(u""+w)
f.close()
self.reload()
if __name__=="__main__":
self = player()
self.__START_PLAYER_SERVICE__()
when the script runs if there is a value for currentSong in config.conf then it should play, if there is no value then the first file in self.songs will play. But when I call,
pygame.mixer.music.load(self.song[self.count])
I get an error saying,
Traceback (most recent call last):
File "player.py", line 100, in <module>
self.__START_PLAYER_SERVICE__()
File "player.py", line 58, in __START_PLAYER_SERVICE__
self.startPlaying(True)
File "player.py", line 19, in startPlaying
self.play()
File "player.py", line 52, in play
sound.play()
AttributeError: 'NoneType' object has no attribute 'play'
but I don't know how to fix this. I am running Ubuntu 12.04 LTS 64AMD
Upvotes: 0
Views: 3861
Reputation:
pygame.mixer.music.load(str(cpath))
It does not return a sound object. You can say pygame.mixer.music.play() and it will play the currently loaded music.
Or:
sound = pygame.mixer.Sound(str(cpath))
channel = sound.play()
It is possible to load multiple sounds and it allows playing around with the channel object.
Upvotes: 0
Reputation: 347
I may be wrong and can not currently test this, but try:
pygame.mixer.music.load(str(cpath))
pygame.mixer.music.play()
pygame.mixer.music.load() returns None
Upvotes: 1