Reputation: 5222
I don't know any C++ at all but I am trying to make a very small update to a C++ library that my application is using. Before I start hacking away at this, I am hoping someone can tell me the proper syntax for the following:
I have the following lines of code:
#define A_NUMBER 100
#define ANOTHER_NUMBER 150
enum {
type1,
type2,
};
static int someMethod(int type)
{
char command[A_NUMBER];
//...more code
}
What I need to be able to do is based on the type argument (type1 or type2) I need to be able to set the size of the array to be either A_NUMBER or ANOTHER_NUMBER.
In pseudo code it would be something like:
if (type == type1) {
char command [A_NUMBER]
}
else if (type == type2) {
char command [ANOTHER_NUMBER]
}
Is there a way to dynamically define the size?
Upvotes: 1
Views: 285
Reputation: 3480
Here's an example that works in C and C++:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int
main(int argc, char *argv[])
{
char *opt;
if(argc == 2) {
opt = *++argv;
}
else {
printf("Usage: %s [small|large]\n", *argv);
return EXIT_FAILURE;
}
int *arr;
int arrlen = 0;
if (strcmp(opt, "small") == 0) {
arrlen = 3;
arr = (int *) malloc(arrlen*sizeof(int));
int i;
for(i = 0; i < arrlen; i++)
arr[i] = i+1;
}
else if (strcmp(opt, "large") == 0) {
arrlen = 5;
arr = (int *) malloc(arrlen*sizeof(int));
int i;
for(i = 0; i < arrlen; i++)
arr[i] = i+1;
}
if (arrlen > 0) {
int i;
for(i = 0; arr[i]; i++)
printf("%i, ", arr[i]);
printf("\n");
free(arr);
}
return EXIT_SUCCESS;
}
Example:
[gyeh@gyeh stackoverflow]$ ./dynarr
Usage: ./dynarr [small|large]
[gyeh@gyeh stackoverflow]$ ./dynarr small
1, 2, 3,
[gyeh@gyeh stackoverflow]$ ./dynarr large
1, 2, 3, 4, 5,
Upvotes: 0
Reputation: 3049
The raw C++ way is new
and delete
char * command = new char[A_NUMBER];
// and later delete it like this
delete[] command;
Of course you'll have to manage the memory, and it is not recommended to use this approach because of many reasons you should be able to find online. So in conclusion... don't use this method if vector is an option
If using a big array the best way would be to use C++ vector
, you could even consider other data structures like list
based on your needs (for example a lot of insert, deletions operations on your array).
Upvotes: -1
Reputation: 76300
Yes, you can use an std::vector<char>
:
if (type == type1) {
std::vector<char> x(A_NUMBER);
} else if (type == type2) {
std::vector<char> x(ANOTHER_NUMBER);
}
Remember to include the header with:
#include <vector>
While your example code matches the "pseudo code" in the question, I think part of the question is how to decide the size via type and then use the resulting storage unconditionally, i.e. outside the conditional blocks.
Then it gets as simple as:
std::vector<char> x;
if (type == type1) {
x.resize(A_NUMBER);
} else if (type == type2) {
x.resize(ANOTHER_NUMBER);
}
Upvotes: 5
Reputation: 46608
I believe this is what you want
std::vector<char> x; // x is empty, with size 0
if (type == type1) {
x.resize(A_NUMBER); // change size to A_NUMBER
} else if (type == type2) {
x.resize(ANOTHER_NUMBER); // change size to ANOTHER_NUMBER
}
Upvotes: 1
Reputation: 171177
Yes and no. In standard C++, you cannot keep the array on the stack and have its size determined in runtime.
However, you can turn the array into a dynamically-allocated one (i.e. on the heap). In C++, the standard way to do this is to use std::vector
:
std::vector<char> command(A_NUMBER); // or ANOTHER_NUMBER
Indexing will work just as before: command[5]
However, if you need to pass the array to something which expects a C-style array (i.e. a char *
), you'll have to use one of these:
command.data(); // if your compiler supports C++11
&command[0]; // if it does not
And of course, to use std::vector
, you'll have to #include <vector>
.
Upvotes: 0