Reputation: 25768
For affine 4*4 transformation, I saw two representation in different text
one is
L T
0 1
Another is
L 0
T 1
L is the linear part, T is the translation part; I am wondering which is correct?
Upvotes: 0
Views: 76
Reputation: 80267
Both forms are correct. The first is used in left-multiply matrix by column vector
ResultVector = Matrix*V (for example, in OpenGL), and the second - in right-multiply convention with row vector V*Matrix (for example, in DirectX)
Upvotes: 3