Reputation: 42139
I am new to SpriteKit
and just built my first game. Everything was working great until iOS 7.1. Now, after a few times of advancing to a new level and presenting a new Scene
, it crashes. I don't think I am presenting it in an incorrect way:
ZSSMyScene *nextLevel = [[ZSSMyScene alloc] initWithSize:self.size level:self.level score:score];
[self.view presentScene:nextLevel];
I get a EXC_BAD_ACCESS
error, and it looks like it is happening on removeSubsprite
, but I can't find anywhere in my code that I would be removing a subsprite:
Not sure what other info to provide as this is just an obscure error that seemed to start when I updated to iOS 7.1 SDK.
Upvotes: 2
Views: 1468
Reputation: 428
This appears to be a bug, possibly only with SKShapeNodes.
My solution was to create an SKNode category and call this cleanup method when any node i'm removing has children.
- (void)cleanUpChildrenAndRemove {
for (SKNode *child in self.children) {
[child cleanUpChildrenAndRemove];
}
[self removeFromParent];
}
Upvotes: 1