Reputation:
I´ve written a programm code in python using pygame and i dont know why it doesn´t work. I want the program to show the menu and i can switch through the Buttons using "w" and "s". But it doesn´t work. Can anyone help me please? I already tried everything.
import pygame
pygame.init()
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
BLUE = (0, 26, 219)
w = 1280
h = 800
screen = pygame.display.set_mode((w,h),pygame.FULLSCREEN)
clock = pygame.time.Clock()
done = False
marked = 1
while not done:
start = pygame.font.Font(None, 100)
option = pygame.font.Font(None, 100)
help = pygame.font.Font(None, 100)
end = pygame.font.Font(None, 100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
done = True
if event.key == pygame.K_w:
marked -= 1
elif event.key == pygame.K_a:
marked += 1
if(marked == 0):
marked = 1
start = pygame.font.Font(None, 125)
if(marked == 1):
start = pygame.font.Font(None, 125)
if(marked == 2):
option = pygame.font.Font(None, 125)
if(marked == 3):
help = pygame.font.Font(None, 125)
if(marked == 4):
end = pygame.font.Font(None, 125)
if(marked == 5):
marked = 4
end = pygame.font.Font(None, 125)
starttext = start.render("Start the Game",True,BLACK)
optiontext = option.render("Options",True,BLACK)
helptext = help.render("Help",True,BLACK)
endtext = end.render("End the Game",True,BLACK)
screen.fill(WHITE)
screen.blit(starttext, [400,200])
screen.blit(optiontext, [400,300])
screen.blit(helptext, [400,400])
screen.blit(endtext, [400,500])
pygame.display.flip()
clock.tick(30)
Thanks for answer!
Upvotes: 0
Views: 74
Reputation: 384
Since you haven't really given a great description of what the errors are I'll just try my best to help. I think the reason your code doesn't do what you intend is because you are looking for K_a
as opposed to K_s
. Change that up and it should be fine :)
Upvotes: 1